22 unstable releases (7 breaking)
0.10.0 | Nov 15, 2024 |
---|---|
0.9.3 | Jul 30, 2024 |
0.7.1 | Jan 29, 2024 |
0.7.0 | Oct 31, 2023 |
0.3.3 | Mar 10, 2021 |
#17 in Science
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Used in mwa_hyperdrive
380KB
7.5K
SLoC
mwa_hyperbeam
Primary beam code for the Murchison Widefield Array (MWA) radio telescope.
This code exists to provide a single correct, convenient implementation of Marcin Sokolowski's Full Embedded Element (FEE) primary beam model of the MWA, a.k.a. "the 2016 beam". This code should be used over all others. If there are soundness issues, please raise them here so everyone can benefit.
See the changelog for the latest changes to the code.
Polarisation order
See this document for details on the polarisation order of the beam-response Jones matrices. If the parallactic-angle correction is applied, then it is possible for the code to re-order the Jones matrices.
Usage
hyperbeam
requires the MWA FEE HDF5 file. This can be obtained with:
wget http://ws.mwatelescope.org/static/mwa_full_embedded_element_pattern.h5
When making a new beam object, hyperbeam
needs to know where this HDF5 file
is. The easiest thing to do is set the environment variable MWA_BEAM_FILE
:
export MWA_BEAM_FILE=/path/to/mwa_full_embedded_element_pattern.h5
(On Pawsey systems, this should be export MWA_BEAM_FILE=/pawsey/mwa/mwa_full_embedded_element_pattern.h5
)
hyperbeam
can be used by any programming language providing FFI via C. In
other words, most languages. See Rust, C and Python examples of usage in the
examples
directory. A simple Python example is:
>>> import mwa_hyperbeam
>>> beam = mwa_hyperbeam.FEEBeam()
>>> help(beam.calc_jones)
Help on built-in function calc_jones:
calc_jones(az_rad, za_rad, freq_hz, delays, amps, norm_to_zenith, latitude_rad, iau_order) method of builtins.FEEBeam instance
Calculate the beam-response Jones matrix for a given direction and
pointing. If `latitude_rad` is *not* supplied, the result will match
the original specification of the FEE beam code (possibly more useful
for engineers).
Astronomers are more likely to want to specify `latitude_rad` (which
will apply the parallactic-angle correction using the Earth latitude
provided for the telescope) and `iau_order`. If `latitude_rad` is not
given, then `iau_reorder` does nothing. See this document for more
information:
<https://github.com/MWATelescope/mwa_hyperbeam/blob/main/fee_pols.pdf>
`delays` and `amps` apply to each dipole in an MWA tile in the M&C
order; see
<https://wiki.mwatelescope.org/pages/viewpage.action?pageId=48005139>.
`delays` *must* have 16 elements, whereas `amps` can have 16 or 32
elements; if 16 are given, then these map 1:1 with dipoles, otherwise
the first 16 are for X dipole elements, and the next 16 are for Y.
>>> print(beam.calc_jones(0, 0.7, 167e6, [0]*16, [1]*16, True, -0.4660608448386394, True))
[-1.51506097e-01-4.35034884e-02j -9.76099405e-06-1.21699926e-05j
1.73003520e-05-1.53580286e-05j -2.23184781e-01-4.51051073e-02j]
CUDA / HIP
hyperbeam
also can also be run on NVIDIA GPUs, or AMD GPUs. To see an example
of usage, see any of the examples with "cuda" or "hip" in the name. GPU
functionality is provided with Cargo features; see installing from source
instructions below.
Installation
Python PyPI
If you're using Python version >=3.6:
pip install mwa_hyperbeam
Pre-compiled
Have a look at the GitHub
releases page. There is
a Python wheel for all versions of Python 3.6+, as well as shared and static
objects for C-style linking. To get an idea of how to link hyperbeam
, see the
fee.c
file in the examples
directory.
Because these hyperbeam
objects have the HDF5 and ERFA libraries compiled in,
their respective licenses are also distributed.
From source
Prerequisites
-
Cargo and a Rust compiler.
rustup
is recommended:https://www.rust-lang.org/tools/install
The Rust compiler must be at least version 1.65.0:
$ rustc -V rustc 1.65.0 (897e37553 2022-11-02)
-
- Optional; use the
hdf5-static
orall-static
features.- Requires
CMake
version 3.10 or higher.
- Requires
- Ubuntu:
libhdf5-dev
- Arch:
hdf5
- The C library dir can be specified manually with
HDF5_DIR
- If this is not specified,
pkg-config
is used to find the library.
- If this is not specified,
- Optional; use the
Clone the repo, and run:
export RUSTFLAGS="-C target-cpu=native" # (optional) Use native CPU features (not portable!)
cargo build --release
For usage with other languages, an include file will be in the include
directory, along with C-compatible shared and static objects in the
target/release
directory.
CUDA
Are you running hyperbeam
on a desktop GPU? Then you probably want to compile
with single-precision floats:
cargo build --release --features=cuda,gpu-single
cargo build --release --features=hip,gpu-single
Otherwise, go ahead with double-precision floats:
cargo build --release --features=cuda
cargo build --release --features=hip
Desktop GPUs (e.g. NVIDIA GeForce RTX 2070) have significantly less
double-precision compute capability than "data center" GPUs (e.g. NVIDIA V100).
Allowing hyperbeam
to switch on the float type allows the user to decide
between the performance and precision compromise.
CUDA
can also be linked statically:
cargo build --release --features=cuda,cuda-static
HIP
The situation with HIP
is similar to that of CUDA
; use the hip
feature and
use gpu-single
if you want the code to use single-precision floats. HIP
does
not appear to offer static libraries, so no static feature is provided.
Static dependencies
To make hyperbeam
without a dependence on a system HDF5
library, give the
build
command a feature flag:
cargo build --release --features=hdf5-static
This will automatically compile the HDF5 source code and "bake" it into the
hyperbeam
products, meaning that HDF5 is not needed as a system dependency.
CMake
version 3.10 or higher is needed to build the HDF5 source.
To compile all C libraries statically:
cargo build --release --features=all-static
Python
To install hyperbeam
to your currently-in-use virtualenv or conda environment,
you'll need the Python package maturin
(can get it with pip
), then run:
maturin develop --release -b pyo3 --features=python --strip
If you don't have or don't want to install HDF5 as a system dependency, include
the hdf5-static
feature:
maturin develop --release -b pyo3 --features=python,hdf5-static --strip
Comparing with other FEE beam codes
Below is a table comparing other implementations of the FEE beam code. All
benchmarks were done with unique azimuth and zenith angle directions, and all
on the same system. The CPU is a Ryzen 9 3900X, which has 12 cores and SMT (24
threads). The CUDA benchmarks uses an NVIDIA GeForce RTX 2070. All benchmarks
were done in serial, unless indicated by "parallel". Python times were taken
by running time.time()
before and after the calculations. Memory usage is
measured by running time -v
on the command (not the time
associated with
your shell; this is usually at /usr/bin/time
).
Code | Number of directions | Duration | Max. memory usage |
---|---|---|---|
mwa_pb | 500 | 98.8 ms | 134.6 MiB |
100000 | 13.4 s | 5.29 GiB | |
1000000 | 139.8 s | 51.6 GiB | |
mwa-reduce (C++) | 500 | 115.2 ms | 48.9 MiB |
10000 | 2.417 s | 6.02 GiB | |
mwa_hyperbeam | 500 | 10.0 ms | 9.75 MiB |
100000 | 1.82 s | 11.3 MiB | |
1000000 | 18.1 s | 25.0 MiB | |
mwa_hyperbeam (parallel) | 1000000 | 1.55 s | 88.8 MiB |
mwa_hyperbeam (via python) | 500 | 20.5 ms | 44.2 MiB |
100000 | 3.70 s | 45.4 MiB | |
1000000 | 37.2 s | 59.0 MiB | |
mwa_hyperbeam (via python, parallel) | 1000000 | 2.49 s | 246.6 MiB |
mwa_hyperbeam (CUDA, single precision) | 1000000 | 450 ms | 253.8 MiB |
1e8 | 3.08 s | 14.26 GiB |
Not sure what's up with the C++ code. Maybe I'm calling CalcJonesArray
wrong,
but it uses a huge amount of memory. In any case, hyperbeam
seems to be
roughly 10x faster. If you know how to compare with Everybeam
, please let me
know.
Troubleshooting
Run your code with hyperbeam
again, but this time with the debug build. This
should be as simple as running:
cargo build
and then using the results in ./target/debug
.
If that doesn't help reveal the problem, report the version of the software used, your usage and the program output in a new GitHub issue.
hyperbeam?
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Dependencies
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