19 releases
0.4.2 | Oct 24, 2022 |
---|---|
0.3.1 | Jul 8, 2022 |
0.2.9 | Mar 20, 2022 |
0.2.7 | Jul 4, 2021 |
0.1.2 | Oct 29, 2020 |
#1592 in Game dev
48 downloads per month
41KB
946 lines
Imperator Save
Imperator Save is a library to ergonomically work with Imperator Rome saves (debug + standard).
use imperator_save::{ImperatorFile, Encoding, EnvTokens, models::Save};
let data = std::fs::read("assets/saves/observer1.5.rome")?;
let file = ImperatorFile::from_slice(&data[..])?;
assert_eq!(file.encoding(), Encoding::BinaryZip);
let mut zip_sink = Vec::new();
let parsed_file = file.parse(&mut zip_sink)?;
let save = Save::from_deserializer(&parsed_file.deserializer(), &EnvTokens)?;
assert_eq!(save.meta.version, String::from("1.5.3"));
assert_eq!(save.meta.version, String::from("1.5.3"));
Ironman
By default, standard saves will not be decoded properly.
To enable support, one must supply an environment variable
(IMPERATOR_TOKENS
) that points to a newline delimited
text file of token descriptions. For instance:
0xffff my_test_token
0xeeee my_test_token2
In order to comply with legal restrictions, I cannot share the list of tokens. I am also restricted from divulging how the list of tokens can be derived.
Dependencies
~2–3MB
~66K SLoC