#vector #2d-3d

i_mth

A math library continuously under development made for use in particle and ridgid body dynamics and statics

6 releases

0.1.2 Jul 29, 2023
0.1.1 Jul 28, 2023
0.0.2 Jul 26, 2023

#289 in Math

26 downloads per month

MIT license

29KB
498 lines

i_mth

This is a crate designed for use in easy to complex statics and dynamics problems.

The crate is made as lean as possible and method names are directly correlated to what they actually do.

All types currently in the crate and features that will be implemented later will all use the f64 data type because well I am a freak of nature and I have accuracy issues.

Usage

Add this to Cargo.toml

[dependencies]
i_mth = "0.1.2"

Current Crate available features

  1. Support for both 2D and 3D vectors.
  2. Common Constants.
  3. A utils module for calculating escape velocity and acceleration of gravity of other celestial bodies. (other functions will be added in the future).

Currently in the workings

  1. Support For matrices, operations on matrices and transformations
  2. Numerical Calculus

Examples

  1. Creating 2D and 3D vectors with i_mth
    use i_mth::vector3d::Vector3D;

    fn main() {
        // there are several available methods to create vectors
        let v3d_0 = Vector3D::new(1.0, 1.0, 1.0);
        let v3d_1 = Vector3D::set(1.0);

        assert_eq!(v3d_0, v3d_1);
    }
  1. Moment of a force About a O: The moment of a force F about O can be defined as the vector product (cross product) of r and F. Where r is the position vector between the point of application of the force to the fixed reference point O. ie Moment = r x F
    use i_mth::vector3d::Vector3D;

    fn main() {
        let f = Vector3D::new(400.0, 693.0, 0.0);
        let r = Vector3D::new(-0.2, 0.16, 0.0);

        let moment = r.cross(f);
        assert_eq!(-202.6, moment.z);
    }
  1. Using the utils to calculate escape velocity: Escape velocity or escape speed is the minimum speed needed for a free, non-propelled object to escape from the gravitational influence of a primary body, thus reaching an infinite distance from it.
    use i_mth::utils::calc_escape_velocity;

    fn main() {
        let mass_of_moon = 7.342e22;
        let radius_of_moon = 1737.4e3;

        let escape_vel_of_moon = calc_escape_velocity(mass_of_moon, radius_of_moon);

        println!("{} km/s", escape_vel_of_moon / 1000.0);
    }

Supports fmt

    use i_mth::vector3d::Vector3D;

    fn main() {
        let unit_i = Vector3D::i();
        let unit_j = Vector3D::j();

        let unit_k = unit_i.cross(unit_j);

        println!("{}", unit_k);
    }

No runtime deps