7 releases
new 0.2.3 | Jan 7, 2025 |
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0.2.2 | Jan 4, 2025 |
0.1.2 | Dec 29, 2024 |
#59 in Graphics APIs
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145KB
2K
SLoC
Grafo
Grafo is a GPU-accelerated rendering library for Rust. It is a one-stop solution in case you need a quick and simple way to render shapes, images, and text in your application. It supports features such as masking, clipping, and font loading and rendering.
The library is designed for flexibility and ease of use, making it suitable for a wide range of applications, from simple graphical interfaces to complex rendering engines.
Features
- Shape Rendering: Create and render complex vector shapes.
- Image Rendering: Render images with support for clipping to shapes.
- Text Rendering: Load fonts and render text with customizable layout, alignment, and styling using the glyphon crate.
- Stencil Operations: Advanced stencil operations for clipping and masking.
Grafo available on crates.io, and API Documentation is available on docs.rs.
Getting Started
Add the following to your Cargo.toml
:
[dependencies]
grafo = "0.1.0"
winit = "0.27" # For window creation and event handling
image = "0.24" # For image processing
env_logger = "0.10" # For logging
log = "0.4" # For logging
Basic Usage
Below is a simple example demonstrating how to initialize the Renderer
, add shapes and text,
and render a frame using winit
. For a more comprehensive example, refer to the
examples folder in the repository.
use futures::executor::block_on;
use grafo::{BorderRadii, Shape};
use grafo::{Color, Stroke};
use std::sync::Arc;
use winit::event::{Event, WindowEvent};
use winit::event_loop::EventLoop;
use winit::window::WindowBuilder;
pub fn main() {
env_logger::init();
let event_loop = EventLoop::new();
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
let window_size = window.inner_size();
let scale_factor = window.scale_factor();
let physical_size = (window_size.width, window_size.height);
// Initialize the renderer
let mut renderer = block_on(grafo::Renderer::new(
window.clone(),
physical_size,
scale_factor,
));
// Define a simple rectangle shape
let rect = Shape::rect(
[(100.0, 100.0), (300.0, 200.0)],
Color::rgb(0, 128, 255), // Blue fill
Stroke::new(2.0, Color::BLACK), // Black stroke with width 2.0
);
renderer.add_shape(rect, None);
// Start the event loop
event_loop.run(move |event, event_loop_window_target| match event {
Event::WindowEvent {
ref event,
window_id,
} if window_id == window.id() => match event {
WindowEvent::CloseRequested => event_loop_window_target.exit(),
WindowEvent::Resized(physical_size) => {
let new_size = (physical_size.width, physical_size.height);
renderer.resize(new_size);
window.request_redraw();
}
WindowEvent::RedrawRequested => {
match renderer.render() {
Ok(_) => {
renderer.clear_draw_queue();
}
Err(wgpu::SurfaceError::Lost) => renderer.resize(renderer.size()),
Err(wgpu::SurfaceError::OutOfMemory) => event_loop_window_target.exit(),
Err(e) => eprintln!("{:?}", e),
}
}
_ => {}
},
_ => {}
});
}
Examples
For a detailed example showcasing advanced features like hierarchical clipping, image rendering, and text rendering, please refer to the examples directory in the repository.
Documentation
Documentation is available on docs.rs.
Contributing
Everyone is welcome to contribute in any way or form! For further details, please read CONTRIBUTING.md.
Authors
Also, see the list of contributors who participated in this project.
License
This project is licensed under the MIT License - see the LICENSE.md file for details
Dependencies
~26–55MB
~1M SLoC