2 unstable releases

0.2.0 May 23, 2024
0.1.0 Jan 25, 2024

#1424 in Game dev

Download history 57/week @ 2024-03-11 48/week @ 2024-03-18 55/week @ 2024-03-25 69/week @ 2024-04-01 55/week @ 2024-04-08 42/week @ 2024-04-15 70/week @ 2024-04-22 99/week @ 2024-04-29 40/week @ 2024-05-06 43/week @ 2024-05-13 253/week @ 2024-05-20 94/week @ 2024-05-27 86/week @ 2024-06-03 89/week @ 2024-06-10 60/week @ 2024-06-17 54/week @ 2024-06-24

300 downloads per month
Used in 6 crates (2 directly)

MIT license

620KB
14K SLoC

fyrox-animation

Flexible, general-purpose, reflection-based animation system for game development.

NOTE: even though this crate has fyrox prefix in its name, it can be used separately without any issues.

Features

  • Reflection-based animation.
  • Animation blending state machine.
  • Sprite sheet animation.
  • Various blending modes - blend by weight, blend by index, blend space.
  • Smooth state transition.
  • Ability to animate any numeric property, including vectors, bools, natural and real numbers.
  • Layer masks.
  • Root motion.
  • Fixed set of binding modes for most common cases.
  • Signals and events.

lib.rs:

Animation allows you to change properties of arbitrary objects at runtime using a set of key frames. See Animation docs for more info.

Dependencies

~11–22MB
~313K SLoC