1 unstable release

0.1.0 Jan 25, 2024

#1948 in Game dev

Download history 36/week @ 2024-01-19 71/week @ 2024-01-26 68/week @ 2024-02-02 45/week @ 2024-02-09 56/week @ 2024-02-16 69/week @ 2024-02-23 60/week @ 2024-03-01 60/week @ 2024-03-08 48/week @ 2024-03-15 52/week @ 2024-03-22 67/week @ 2024-03-29 34/week @ 2024-04-05

209 downloads per month
Used in 3 crates (via fyrox)

MIT license

735KB
18K SLoC

fyrox-animation

Flexible, general-purpose, reflection-based animation system for game development.

NOTE: even though this crate has fyrox prefix in its name, it can be used separately without any issues.

Features

  • Reflection-based animation.
  • Animation blending state machine.
  • Sprite sheet animation.
  • Various blending modes - blend by weight, blend by index, blend space.
  • Smooth state transition.
  • Ability to animate any numeric property, including vectors, bools, natural and real numbers.
  • Layer masks.
  • Root motion.
  • Fixed set of binding modes for most common cases.
  • Signals and events.

lib.rs:

Animation allows you to change properties of arbitrary objects at runtime using a set of key frames. See Animation docs for more info.

Dependencies

~9–23MB
~302K SLoC