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0.5.0 | Nov 18, 2022 |
#367 in Data structures
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Used in rl_ball_sym
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combo_vec
ComboVec
is for creating a "combo stack array-heap vector", or simply a resizable array with a vector for extra allocations.
Not only that, but this library has ReArr
if you just want the resizable array part!
Create a new ComboVec
with the combo_vec!
macro and a new ReArr
with the re_arr!
macro.
This works by allocating an array of T
on the stack, and then using a Vec on the heap for overflow.
The stack-allocated array is always used to store the first N
elements, even when the array is resized.
No Default
, Copy
, or Clone
traits are required for T
at all;
but if T does implement any of them, then ComboVec
and ReArr
will also implement them.
This also applied to PartialEq
, PartialOrd
, Eq
, Ord
, Hash
, Debug
, and Display
.
Why use ComboVec
This is mostly used for when you know the maximum number of elements that will be stored 99% if the time, but don't want to cause errors in the last 1% and also won't want to give up on the performance of using the stack instead of the heap most of the time.
I've gotten performance bumps with ComboVec
over the similar type SmallVec (both with and without it's union
feature.)
In a test of pushing 2048 (pre-allocated) elements, almost a 54% performance increase is shown:
ComboVec
: 4.54 µsSmallVec
: 9.33 µs
The combo_vec!
macro is very nice and convenient to use even in const contexts.
use combo_vec::{combo_vec, ComboVec};
const SOME_ITEMS: ComboVec<i8, 3> = combo_vec![1, 2, 3];
const MANY_ITEMS: ComboVec<u16, 90> = combo_vec![5; 90];
const EXTRA_ITEMS: ComboVec<&str, 5> = combo_vec!["Hello", "world", "!"; None, None];
// Infer the type and size of the ComboVec
const NO_STACK_F32: ComboVec<f32, 0> = combo_vec![];
// No const-initialization is needed to create a ComboVec with allocated elements on the stack
use std::collections::HashMap;
const EMPTY_HASHMAP_ALLOC: ComboVec<HashMap<&str, i32>, 3> = combo_vec![];
// Creating a new ComboVec at compile time and doing this does have performance benefits
let my_combo_vec = EMPTY_HASHMAP_ALLOC;
ComboVec
also implements many methods that are exclusive to Vec
such as extend
, truncate
, push
, join
etc.
Why use ReArr
In a test of pushing 2048 (pre-allocated) elements, it ties for performance with ArrayVec
:
ReArr
: 4.07 µsArrayVec
: 4.00 µs
The re_arr!
macro is very nice and convenient to use even in const contexts.
use combo_vec::{re_arr, ReArr};
const SOME_ITEMS: ReArr<i8, 3> = re_arr![1, 2, 3];
const MANY_ITEMS: ReArr<u16, 90> = re_arr![5; 90];
const EXTRA_ITEMS: ReArr<&str, 5> = re_arr!["Hello", "world", "!"; None, None];
// Infer the type and size of the ReArr
const NO_STACK_F32: ReArr<f32, 0> = re_arr![];
// No const-initialization is needed to create a ComboVec with allocated elements on the stack
use std::collections::HashMap;
const EMPTY_HASHMAP_ALLOC: ReArr<HashMap<&str, i32>, 3> = re_arr![];
// Creating a new ReArr at compile time and doing this does have performance benefits
let my_re_arr = EMPTY_HASHMAP_ALLOC;
ReArr
also implements many methods that are exclusive to Vec
such as extend
, truncate
, push
, join
etc.
Examples
A quick look at a basic example and some methods that are available:
use combo_vec::combo_vec;
let mut combo_vec = combo_vec![1, 2, 3];
// Allocate an extra element on the heap
combo_vec.push(4);
// Truncate to a length of 2
combo_vec.truncate(2);
// Fill the last element on the stack, then allocate the next items on the heap
combo_vec.extend([3, 4, 5]);
Allocating empty memory on the stack
You can allocate memory on the stack for later use without settings values to them!
No Copy or Default traits required.
use combo_vec::{combo_vec, re_arr};
// Allocate a new space to store 17 elements on the stack.
let empty_combo_vec = ComboVec::<f32, 17>::new();
let empty_re_arr = ReArr::<f32, 17>::new();
Allocating memory on the stack in const contexts
The main benefit of using the combo_vec!
/re_arr!
macros is that everything it does can be used in const contexts.
This allows you to allocate a ComboVec at the start of your program in a Mutex or RwLock, and have minimal runtime overhead.
use combo_vec::{combo_vec, ComboVec, re_arr, ReArr};
// Create a global variable for the various program states for a semi-unspecified length
use std::{collections::HashMap, sync::RwLock};
static PROGRAM_STATES: RwLock<ComboVec<HashMap<String, i32>, 20>> = RwLock::new(combo_vec![]);
// If we know the stack will never be larger than 20 elements,
// we can get a performance boost by using ReArr instead of ComboVec
let mut runtime_stack = ReArr::<i32, 20>::new();
Go fast with const & copy
We can take advantage of ComboVec
and ReArr
by creating one const context then copying it to our runtime variable.
This is much faster than creating a new ComboVec
at runtime, and T
does not need to be Copy
.
Here's a basic look at what this looks like:
use combo_vec::{combo_vec, ComboVec};
const SOME_ITEMS: ComboVec<String, 2> = combo_vec![];
for _ in 0..50 {
let mut empty_combo_vec = SOME_ITEMS;
empty_combo_vec.push("Hello".to_string());
empty_combo_vec.push("world".to_string());
println!("{}!", empty_combo_vec.join(" "));
}