#rocket-league #physics #physics-simulation #rlbot

rl_ball_sym

Rust implementation of ball path prediction for Rocket League; Inspired by Samuel (Chip) P. Mish's C++ utils called RLUtilities

41 releases (stable)

3.1.3 Jul 25, 2023
3.0.0 Mar 2, 2023
2.5.2 Dec 20, 2022
2.5.1 Nov 4, 2022
0.2.0 Jul 6, 2021

#12 in Simulation

Download history 10/week @ 2024-02-21 438/week @ 2024-02-28 52/week @ 2024-03-06

500 downloads per month

GPL-3.0 license

525KB
2K SLoC

rl_ball_sym

unsafe forbidden

Rust implementation of ball path prediction for Rocket League; Inspired by Samuel (Chip) P. Mish's C++ utils called RLUtilities.

This crate also contains fixes to discovered errors stemming from the original repo.

Running

Make sure you have Rust/Cargo installed, then just run cargo test --release in the terminal.

Example implementations

Check out the examples folder! If you want to run them and don't know how:

cargo run --example example_name

For example, to run the example basic.rs:

cargo run --example basic

Performance numbers

Numbers are with default features from a system running Ubuntu 22.10 with a Ryzen 9 5900X with 3600MHz CL18 RAM.

Numbers will vary depending on your system.

  • load_standard: Loads 8028 triangles, executes in around 860µs
  • load_hoops: Loads 15732 triangles, executes in around 1.77ms
  • load_dropshot: Loads 3616 triangles, executes in around 390µs
  • load_standard_throwback: Loads 9272 triangles, executes in around 1.08ms
  • get_ball_prediction_struct_for_time: standard + 8 seconds, executes in around 140µs
  • get_ball_prediction: standard + 6 seconds, executes in around 105µs
  • get_ball_prediction: Hoops + 6 seconds, executes in around 195µs
  • get_ball_prediction: Dropshot + 6 seconds, executes in around 85µs
  • get_ball_prediction: standard + Throwback Stadium + 6 seconds, executes in around 110µs

Features

  • uncompressed: Default feature. Enables the loading of uncompressed binary field data, which is faster but increases the size of the final binary.
  • compression: Nightly only - Minimize the size of the produced binaries by compressing the binary field data at compile time. Will slightly slow down load_x() functions.
  • stable-compression: Does the same as compression using the same crate, but available for use in stable Rust.
  • fast-math: Enables the fast-math feature in the glam crate.

Dependencies

~3–4.5MB
~95K SLoC