35 releases (stable)
3.0.0 | Mar 2, 2023 |
---|---|
2.5.2 | Dec 20, 2022 |
2.5.1 | Nov 4, 2022 |
2.0.0 | Jul 22, 2022 |
0.2.0 | Jul 6, 2021 |
#8 in Simulation
260 downloads per month
175KB
1.5K
SLoC
rl_ball_sym
Rust implementation of ball path prediction for Rocket League; Inspired by Samuel (Chip) P. Mish's C++ utils called RLUtilities.
This crate also contains fixes to discovered errors stemming from the original repo.
Running
Make sure you have Rust/Cargo installed, then just run cargo test --release
in the terminal.
Example implementations
Check out the examples folder! If you want to run them and don't know how:
cargo run --example example_name
For example, to run the example basic.rs
:
cargo run --example basic
Performance numbers
Numbers are from a system running Ubuntu 22.04.1 with a Ryzen 9 5900X with 3600MHz CL18 RAM.
Numbers will vary depending on your system.
load_standard
: Loads 8028 triangles, executes in around910µs
load_hoops
: Loads 15732 triangles, executes in around1.82ms
load_dropshot
: Loads 3616 triangles, executes in around410µs
load_standard_throwback
: Loads 9272 triangles, executes in around1.16ms
get_ball_prediction_struct_for_time
: standard + 8 seconds, executes in around140µs
get_ball_prediction
: standard + 6 seconds, executes in around110µs
get_ball_prediction
: Hoops + 6 seconds, executes in around200µs
get_ball_prediction
: Dropshot + 6 seconds, executes in around90µs
get_ball_prediction
: standard + Throwback Stadium + 6 seconds, executes in around110µs
Features
uncompressed
: Default feature. Enables the loading of uncompressed binary field data, which is faster but increases the size of the final binary.compression
: Nightly only - Minimize the size of the produced binaries by compressing the binary field data at compile time. Will slightly slow download_x()
functions.stable-compression
: Does the same ascompression
using the same crate, but available for use in stable Rust.fast-math
: Enables thefast-math
feature in theglam
crate.
Dependencies
~2.5MB
~58K SLoC