15 unstable releases (7 breaking)

0.20.2 Nov 5, 2024
0.20.0 Jul 6, 2024
0.20.0-rc.1 Jun 30, 2024
0.19.2 Nov 5, 2024
0.2.0 Jul 7, 2023

#2641 in Game dev

Download history 1578/week @ 2024-10-07 1609/week @ 2024-10-14 1789/week @ 2024-10-21 1555/week @ 2024-10-28 2335/week @ 2024-11-04 1450/week @ 2024-11-11 1490/week @ 2024-11-18 1878/week @ 2024-11-25 2009/week @ 2024-12-02 2125/week @ 2024-12-09 1778/week @ 2024-12-16 430/week @ 2024-12-23 641/week @ 2024-12-30 1283/week @ 2025-01-06 1439/week @ 2025-01-13 1414/week @ 2025-01-20

4,826 downloads per month
Used in 10 crates (2 directly)

MIT/Apache

75KB
1.5K SLoC

A raycasting backend for bevy_mod_picking that uses bevy_mod_raycast for raycasting.

Usage

If a pointer passes through this camera's render target, it will automatically shoot rays into the scene and will be able to pick things.

To ignore an entity, you can add Pickable::IGNORE to it, and it will be ignored during raycasting.

For fine-grained control, see the RaycastBackendSettings::require_markers setting.

Dependencies

~32–69MB
~1M SLoC