15 unstable releases (7 breaking)
0.20.2 | Nov 5, 2024 |
---|---|
0.20.0 | Jul 6, 2024 |
0.20.0-rc.1 | Jun 30, 2024 |
0.19.2 | Nov 5, 2024 |
0.2.0 | Jul 7, 2023 |
#2546 in Game dev
7,145 downloads per month
Used in 12 crates
(2 directly)
75KB
1.5K
SLoC
A raycasting backend for bevy_mod_picking
that uses bevy_mod_raycast
for raycasting.
Usage
If a pointer passes through this camera's render target, it will automatically shoot rays into the scene and will be able to pick things.
To ignore an entity, you can add Pickable::IGNORE
to it, and it will be ignored during
raycasting.
For fine-grained control, see the RaycastBackendSettings::require_markers
setting.
Dependencies
~32–68MB
~1M SLoC