15 unstable releases (7 breaking)

0.20.2 Nov 5, 2024
0.20.0 Jul 6, 2024
0.20.0-rc.1 Jun 30, 2024
0.19.2 Nov 5, 2024
0.2.0 Jul 7, 2023

#2649 in Game dev

Download history 2780/week @ 2024-09-24 1838/week @ 2024-10-01 1606/week @ 2024-10-08 1545/week @ 2024-10-15 1791/week @ 2024-10-22 1592/week @ 2024-10-29 2291/week @ 2024-11-05 1404/week @ 2024-11-12 1530/week @ 2024-11-19 1935/week @ 2024-11-26 1999/week @ 2024-12-03 2171/week @ 2024-12-10 1502/week @ 2024-12-17 373/week @ 2024-12-24 893/week @ 2024-12-31 1140/week @ 2025-01-07

4,287 downloads per month
Used in 10 crates (2 directly)

MIT/Apache

75KB
1.5K SLoC

A raycasting backend for bevy_mod_picking that uses bevy_mod_raycast for raycasting.

Usage

If a pointer passes through this camera's render target, it will automatically shoot rays into the scene and will be able to pick things.

To ignore an entity, you can add Pickable::IGNORE to it, and it will be ignored during raycasting.

For fine-grained control, see the RaycastBackendSettings::require_markers setting.

Dependencies

~32–68MB
~1M SLoC