15 unstable releases (7 breaking)

0.20.2 Nov 5, 2024
0.20.0 Jul 6, 2024
0.20.0-rc.1 Jun 30, 2024
0.19.2 Nov 5, 2024
0.2.0 Jul 7, 2023

#2546 in Game dev

Download history 7131/week @ 2024-08-23 5616/week @ 2024-08-30 5085/week @ 2024-09-06 2064/week @ 2024-09-13 3248/week @ 2024-09-20 2076/week @ 2024-09-27 1719/week @ 2024-10-04 1590/week @ 2024-10-11 1706/week @ 2024-10-18 1633/week @ 2024-10-25 2287/week @ 2024-11-01 1404/week @ 2024-11-08 1457/week @ 2024-11-15 1828/week @ 2024-11-22 2145/week @ 2024-11-29 1460/week @ 2024-12-06

7,145 downloads per month
Used in 12 crates (2 directly)

MIT/Apache

75KB
1.5K SLoC

A raycasting backend for bevy_mod_picking that uses bevy_mod_raycast for raycasting.

Usage

If a pointer passes through this camera's render target, it will automatically shoot rays into the scene and will be able to pick things.

To ignore an entity, you can add Pickable::IGNORE to it, and it will be ignored during raycasting.

For fine-grained control, see the RaycastBackendSettings::require_markers setting.

Dependencies

~32–68MB
~1M SLoC