7 releases
0.20.0 | Jul 6, 2024 |
---|---|
0.20.0-rc.1 | Jun 30, 2024 |
0.19.1 | Jun 21, 2024 |
0.18.1 | Jun 21, 2024 |
0.18.0 | Mar 5, 2024 |
#2538 in Game dev
22 downloads per month
Used in 2 crates
75KB
1.5K
SLoC
A raycasting backend for bevy_mod_picking
that uses xpbd
for raycasting.
Usage
Pointers will automatically shoot rays into the xpbd scene and pick entities.
To ignore an entity, you can add Pickable::IGNORE
to it, and it will be ignored during
raycasting.
For fine-grained control, see the XpbdBackendSettings::require_markers
setting.
Limitations
Because raycasting is expensive, only the closest intersection will be reported. This means that
unlike some UI, you cannot hover multiple xpbd objects with a single pointer by configuring the
Pickable
component to not block lower elements but still emit events. As mentioned above,
all that is supported is completely ignoring an entity with Pickable::IGNORE
.
This is probably not a meaningful limitation, as the feature is usually only used in UI where you might want a pointer to be able to pick multiple elements that are on top of each other. If are trying to build a UI out of xpbd entities, beware, I suppose.
Dependencies
~37–74MB
~1.5M SLoC