2 unstable releases
0.2.0 | Dec 1, 2024 |
---|---|
0.1.0 | Oct 4, 2024 |
#813 in Game dev
134 downloads per month
240KB
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bevy_mod_opacity
Hierarchical opacity for bevy.
The Opacity
component
When Opacity
is inserted to an entity, the entity and all its descendants
will be affected by the opacity value. Unlike bevy components like Visibility
this does not need to be put on every entity in the tree.
Entities with no Opacity
ancestor will not not affected by this crate.
Support for native types
We innately support 2d
, 3d
and ui
, this includes Sprite
, TextColor
, StandardMaterial
,
ColorMaterial
, Image
, BackgroundColor
and ForegroundColor
.
Additionally you can implement OpacityQuery
or derive Opacity
to make your own types
and materials work with this crate. Combining OpacityQuery
with custom QueryData
can
add support for third party types.
FadeIn
and FadeOut
These components adds a quick way to add and remove entities from your scenes smoothly.
You should add a FadeIn
during the spawn
call and use entity.insert(FadeOut)
instead
of entity.despawn_recursive()
FAQ
- My 3d scene is not fading correctly
Ensure materials are duplicated and unique, since we write to the underlying material directly.
Also make sure AlphaMode
is set to Blend
if applicable.
Versions
bevy | bevy_mod_opacity |
---|---|
0.14 | 0.1 |
0.15 | 0.2 |
License
License under either of
Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0) MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT) at your option.
Contribution
Contributions are welcome!
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~53–86MB
~1.5M SLoC