6 releases
new 0.2.0 | Jan 3, 2025 |
---|---|
0.1.0 | Dec 24, 2024 |
0.0.4 | Apr 15, 2024 |
0.0.2 | Mar 6, 2024 |
#282 in Game dev
144 downloads per month
110KB
3K
SLoC
bevy-stat-query
Versatile RPG stat system for the bevy engine.
Overview
In order to represent stats, stat buffs and stat queries in an ECS,
bevy_stat_query
exclusively uses unordered operations to represent
stats, this includes add
, multiply
, min
, max
and or
.
For instance if we want to evaluate a character's strength, taken into account buffs and debuffs this can look something like this:
clamp((42 + 4 + 7 + (-4)) * 2 * 0.75, 1, 99)
Note how the order of evaluation doesn't matter, which fits perfectly into the "insert component and have effect" usage pattern of the ECS.
Qualified Stats
We describe each stat as a Qualifier
and a Stat
.
Stat
is a noun like strength or damage and
Qualifier
are adjectives that describes
what this Stat
can be applied to.
For example in fire magic damage, (fire, magic) is the Qualifier
,
damage is the Stat
.
Modifier and Query
There are actually two types of stats, modifier
and query
.
A modifier
is something alone the lines of
Increase (fire, magic) damage by 5.
While a query is
This attack does (fire, magic) damage.
When querying for (fire, magic) damage, all modifiers that boosts damage, fire damage, magic damage or (fire, magic) damage can apply to this query. While modifier that boosts a different qualifier ice damage or a different stat fire defense does not apply to this query.
In bevy_stat_query
,
a modifier is represented as (Qualifier, Stat, Value)
while a
query is represented as (QualifierQuery, Stat)
.
- Conditional Modifiers
A common trope in fantasy games is the modifier elemental damage
, which applies to
any of fire, ice, etc. In Qualifier
this is the any_of
field.
- Exact Query
Imagine we have an effect like this:
Add 50% of the character's magic damage to physical damage.
In order to avoid duplication, since effects boosting damage
applies to
both, we can use QualifierQuery::exact
.
Traits
Qualifier is usually a bitflags implementing QualifierFlag
, Stat is usually an enum deriving Stat
.
An app usually has a single QualifierFlag
but multiple Stat
implementors,
since each Stat
can associate to a different type.
For example strength
and magic
can be a i32
,
hp
can be a f32
, is_dragon
can be a bool
etc.
Different types of stats can still query each other via Querier
to model effects like
If user is a dragon, increase damage by 50%.
StatStream
and QueryStream
In order for components to contribute to stats, you must implement QueryStream
. StatStream
can be used
if no additional querying is needed. A Component
that implements StatStream
is automatically a QueryStream
.
In order to use QueryStream
, mark queryable entities as StatEntity
.
Then add StatEntities
to you system and join it with various QueryStream
s.
fn stat_query(
entities: StatEntities,
stat_maps: StatQuery<StatMap>,
weapons: StatQuery<Weapon>,
buffs: ChildQuery<Buff>,
) {
let querier = entities.join(&stat_maps).join(&weapons).join(&buffs);
let damage = querier.eval_stat(&MyQualifier::Magic, &MyStat::Damage).unwrap();
}
Using bevy_stat_query
is significantly easier if you have access to &mut World
.
One-shot systems are recommended to perform queries.
Relations
StatStream
and QueryStream
provides the stream_relation
function that makes it easier to implement
relation based effects like
Increase damage of all allies within 3 yards by 5.
Checkout one of our examples on how to implement this.
Versions
bevy | bevy-stat-query |
---|---|
0.15 | 0.1 - latest |
License
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE(LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT(LICENSE-MIT) or http://opensource.org/licenses/MIT)
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~10–20MB
~259K SLoC