#bevy #button #plugin #released #react #helper #component

bevy_button_released_plugin

Bevy helper crate that allows to react to button being released

5 releases (3 breaking)

0.5.0 Feb 17, 2024
0.3.1 Nov 21, 2023
0.3.0 Nov 5, 2023
0.2.0 Aug 15, 2023
0.1.0 Apr 6, 2023

#361 in Game dev

Download history 181/week @ 2024-02-16 51/week @ 2024-02-23 25/week @ 2024-03-01 29/week @ 2024-03-08 4/week @ 2024-03-15 49/week @ 2024-03-29 9/week @ 2024-04-05

58 downloads per month

MIT license

29KB

Bevy Button Released plugin

crates.io license crates.io

This crate makes Bevy application aware of the release of the button instead of reacting right after clicking. I think it will be addressed in next release but until then it could be helpful for some people.

Install

cargo add bevy_button_released_plugin

Usage

Add ButtonsReleasedPlugin during app creation process, then the GameButton component will be added to buttons and it is possible to react to it like in button_system function in example below. Auto adding GameButton can be disabled by disabling default "auto_add" feature.

use bevy::prelude::*;
use bevy_button_released_plugin::{ButtonReleasedEvent, ButtonsReleasedPlugin};

pub fn main() {
    let mut app = App::new();
    app.add_plugins(DefaultPlugins)
        .add_plugins(ButtonsReleasedPlugin)
        .add_systems(Startup, setup)
        .add_systems(Update, button_system);
    app.run();
}

fn button_system(
    mut reader: EventReader<ButtonReleasedEvent>,
    q: Query<&Name>,
    mut q_text: Query<&mut Text>,
) {
    let mut text = q_text.single_mut();
    for event in reader.read() {
        if let Ok(button_name) = q.get(**event) {
            text.sections[0].value = format!("Last button released: {}", button_name);
        }
    }
}

fn setup(mut commands: Commands) {
    // Camera
    commands.spawn(Camera2dBundle::default());

    // root node
    commands
        .spawn(NodeBundle {
            style: Style {
                width: Val::Percent(100.0),
                height: Val::Percent(100.0),
                justify_content: JustifyContent::SpaceEvenly,
                flex_direction: FlexDirection::Column,
                ..default()
            },
            ..default()
        })
        .with_children(|parent| {
            let style: Style = Style {
                margin: UiRect::all(Val::Px(18.0)),
                padding: UiRect::all(Val::Px(30.0)),
                ..default()
            };
            parent.spawn(
                TextBundle::from_section(
                    "Press any button below",
                    TextStyle {
                        font_size: 30.0,
                        ..default()
                    },
                )
                .with_text_justify(JustifyText::Center)
                .with_style(style.clone()),
            );
            for (text, color) in [
                ("Green", Color::GREEN),
                ("Red", Color::ORANGE_RED),
                ("Yellow", Color::YELLOW),
            ] {
                parent.spawn((
                    ButtonBundle {
                        style: style.clone(),
                        background_color: BackgroundColor(color),
                        ..default()
                    },
                    Name::new(text),
                ));
            }
        });
}

Bevy compatibility table

Bevy version Crate version
0.13 0.5
0.12 0.3,0.4
0.11 0.2
0.10 0.1

Dependencies

~43–81MB
~1.5M SLoC