11 releases
Uses new Rust 2024
| 0.0.7 | Oct 7, 2025 |
|---|---|
| 0.0.6 | Jul 25, 2025 |
| 0.0.6-rc.1 | Apr 26, 2025 |
| 0.0.5 | Mar 8, 2025 |
| 0.0.4-rc.1 | Jul 27, 2024 |
#2236 in Game dev
134 downloads per month
Used in 10 crates
(6 directly)
365KB
9K
SLoC
beet_flow
Beet Flow is an ECS control flow library built with Bevy Observers. The ECS architecture allows for a growing list of paradigms to be used interchangably:
- Behavior Trees
- Long Running
- State Machines
- Utility AI
- LLM Sentence Similarity
- Reinforcement Learning
Hello World
A demonstration of a Sequence control flow common in behavior trees.
use beet_flow::prelude::*;
use beet_core::prelude::*;
let mut app = App::new();
app.add_plugins((
// manages action lifecycles
BeetFlowPlugin::default(),
// this will log the name of each action as it is triggered.
DebugFlowPlugin::default()
));
app.world_mut()
.spawn((
Name::new("My Behavior"),
Sequence,
children![
(
Name::new("Hello"),
EndWith(Outcome::Pass),
),
(
Name::new("World"),
EndWith(Outcome::Pass),
),
],
))
.trigger_action(GetOutcome)
.flush();
Dependencies
~41–87MB
~1.5M SLoC