#networking #gamedev #bevy

aeronet_channel

In-memory MPSC channel IO layer implementation for aeronet

15 releases (8 breaking)

0.11.0 Nov 30, 2024
0.9.0 Nov 7, 2024
0.7.0-alpha.1 Jul 30, 2024
0.4.0 Dec 14, 2023
0.3.0 Nov 5, 2023

#2491 in Game dev

Download history 29/week @ 2024-08-26 25/week @ 2024-09-23 2/week @ 2024-09-30 2/week @ 2024-10-14 127/week @ 2024-11-04 10/week @ 2024-11-11 149/week @ 2024-11-18 274/week @ 2024-11-25 21/week @ 2024-12-02 7/week @ 2024-12-09

452 downloads per month

MIT/Apache

76KB
574 lines

aeronet_channel

crates.io docs.rs

aeronet_io implementation using flume in-memory MPSC channels to transmit data between sessions.

This serves as both a simple reference implementation of an IO layer, and a tool for testing network code in a non-networked environment. This is not intended to be used as the primary IO layer for your app, as it cannot communicate over a network.

Dependencies

~10–20MB
~262K SLoC