#networking #gamedev #bevy

aeronet_channel

In-memory MPSC channel IO layer implementation for aeronet

15 releases (8 breaking)

0.11.0 Nov 30, 2024
0.9.0 Nov 7, 2024
0.7.0-alpha.1 Jul 30, 2024
0.4.0 Dec 14, 2023
0.3.0 Nov 5, 2023

#2505 in Game dev

Download history 11/week @ 2024-08-28 5/week @ 2024-09-18 21/week @ 2024-09-25 1/week @ 2024-10-02 1/week @ 2024-10-09 1/week @ 2024-10-16 9/week @ 2024-10-30 124/week @ 2024-11-06 9/week @ 2024-11-13 238/week @ 2024-11-20 188/week @ 2024-11-27 15/week @ 2024-12-04 5/week @ 2024-12-11

451 downloads per month

MIT/Apache

76KB
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aeronet_channel

crates.io docs.rs

aeronet_io implementation using flume in-memory MPSC channels to transmit data between sessions.

This serves as both a simple reference implementation of an IO layer, and a tool for testing network code in a non-networked environment. This is not intended to be used as the primary IO layer for your app, as it cannot communicate over a network.

Dependencies

~10–19MB
~260K SLoC