#networking #gamedev #bevy

aeronet_channel

In-memory MPSC channel IO layer implementation for aeronet

12 releases (6 breaking)

0.9.0 Nov 7, 2024
0.7.0 Aug 25, 2024
0.7.0-alpha.1 Jul 30, 2024
0.6.0 Jul 30, 2024
0.1.4 Oct 9, 2023

#2434 in Game dev

Download history 237/week @ 2024-07-29 100/week @ 2024-08-12 63/week @ 2024-08-19 29/week @ 2024-08-26 25/week @ 2024-09-23 2/week @ 2024-09-30 2/week @ 2024-10-14 127/week @ 2024-11-04 10/week @ 2024-11-11

137 downloads per month

MIT/Apache

72KB
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aeronet_channel

crates.io docs.rs

aeronet_io implementation using flume in-memory MPSC channels to transmit data between sessions.

This serves as both a simple reference implementation of an IO layer, and a tool for testing network code in a non-networked environment. This is not intended to be used as the primary IO layer for your app, as it cannot communicate over a network.

Dependencies

~13MB
~223K SLoC