31 releases (7 stable)
3.1.0 | Jul 1, 2022 |
---|---|
2.0.0 | Sep 14, 2021 |
1.2.1 | Jul 21, 2021 |
0.3.0 | Jun 11, 2021 |
0.1.0 | Nov 30, 2020 |
#2320 in Asynchronous
84 downloads per month
Used in 8 crates
2MB
57K
SLoC
breadx
is a comprehensive implementation of the X11 client protocol
with an aim to be featureful and powerful, but also easy to use.
breadx
aims to be a minimal implementation of the X11 protocol that
can be used in any case where a client is needed. breadx
comes built
in with the following features:
- Comprehensive:
breadx
has first class support for all X11 protocol extensions. These extensions can be enabled and disabled as features. - Lock-free: The default connection implementation uses no locks and no waiting outside of standard I/O primitives. The goal is to ensure that there are as few layers as possible between the user's intended goal and actually sending data to the server.
- Safe:
breadx
has#[forbid(unsafe_code)]
, which means that there never will be any unsafe code inbreadx
. This means thatbreadx
will never be the cause of any undefined behavior. - Versatile: For cases where sharing the connection is necessary,
breadx
provides thread unsafe and thread safe variants. no_std
: By disabling thestd
feature,breadx
can be used without depending on the standard library.- Asynchronous: With the
async
feature enabled,breadx
's primitives can be used in asynchronous contexts. By default,breadx
is runtime-agnostic, but support can be enabled fortokio
andasync-std
. - Simple: With all of this, a client can be created and used in
breadx
in very few lines of code.
Features that breadx
does not provide:
- Data Manipulation - APIs to make image manipulation/ICCCM/etc easier are located in other crates.
- Interfacing with Xlib/XCB -
breadx
does not provide a way to interact with Xlib/XCB directly.
Usage
All functions in breadx
exist in the context of a Display
. There are
many ways to create a Display
, but in most cases, DisplayConnection::connect()
will connect to the currently running X11 server without any fuss.
From there, most functions that are actually used in breadx
exist on the
DisplayFunctionsExt
extension trait.
use breadx::{prelude::*, display::DisplayConnection, protocol::xproto};
// establish a connection to the X11 server
let mut connection = DisplayConnection::connect(None)?;
// create a window
// note the "_checked" suffix, this indicates that the result of the
// function will be checked by the server after it is run
// also note that we need to create an XID for the window ahead of time
let wid = connection.generate_xid()?;
connection.create_window_checked(
0, // depth
wid,
connection.default_screen().root, // parent
0, // x
0, // y
600, // width
400, // height
0, // border width
xproto::WindowClass::COPY_FROM_PARENT,
0, // visual
xproto::CreateWindowAux::new()
.background_pixel(connection.default_screen().white_pixel)
)?;
// map the window to the screen
// note the lack of _checked here
connection.map_window(wid)?;
// primary event loop
loop {
let event = connection.wait_for_event()?;
match event {
// match on the Event struct in here
# _ => {},
}
}
See the tutorial for more information
on the usage of breadx
.
Dependencies
~7–21MB
~281K SLoC