#winit #input #events #helper #winit-window #scroll #time

winit_input_helper_temp

Temp version of winit_input_helper with horz scrolling

1 unstable release

0.14.2 May 12, 2023

#1120 in Math

Download history 14/week @ 2024-04-03 2/week @ 2024-04-17 42/week @ 2024-04-24

51 downloads per month

MIT license

22KB
351 lines

Winit Input Helper

Crates.io Docs

Processes and stores winit events, allowing input state to be queried at any time.

How to use

Each event is passed to the WinitInputHelper via the update method.

The current input state can then be accessed via methods such as key_pressed, key_released, key_held, mouse, mouse_diff etc.

To see all available methods look at docs.rs

use winit::event::VirtualKeyCode;
use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::WindowBuilder;
use winit_input_helper::WinitInputHelper;

fn main() {
    let mut input = WinitInputHelper::new();

    let event_loop = EventLoop::new();
    let _window = WindowBuilder::new().build(&event_loop).unwrap();

    event_loop.run(move |event, _, control_flow| {
        // Pass every event to the WindowInputHelper.
        // It will return true when the last event has been processed and it is time to run your application logic.
        if input.update(&event) {
            // query keypresses this update
            if input.key_pressed_os(VirtualKeyCode::A) {
                println!("The 'A' key was pressed on the keyboard (OS repeating)");
            }

            if input.key_pressed(VirtualKeyCode::A) {
                println!("The 'A' key was pressed on the keyboard");
            }

            if input.key_released(VirtualKeyCode::Q) || input.close_requested() || input.destroyed() {
                *control_flow = ControlFlow::Exit;
                return;
            }

            // query the change in mouse this update
            let mouse_diff = input.mouse_diff();
            if mouse_diff != (0.0, 0.0) {
                println!("The mouse diff is: {:?}", mouse_diff);
                println!("The mouse position is: {:?}", input.mouse());
            }

            // You are expected to control your own timing within this block.
            // Usually via rendering with vsync.
            // render();
        }
    });
}

Publishing a new version

In order to avoid forcing the user to enable the default winit backends, winit_input_helper sets its winit dependency to default-features = false. This complicates the publishing procedure a little because winit cannot compile without any backends enabled.

So to publish we run: cargo publish --features winit/default

Dependencies

~2–15MB
~142K SLoC