#winit #input #helper #state #cache

winit_input_helper

Processes winit events, allowing input state to be queried at any time

13 unstable releases (6 breaking)

0.7.0 Jun 7, 2020
0.6.0 Mar 22, 2020
0.5.0 Feb 5, 2020
0.4.0-alpha4 Oct 18, 2019
0.2.0 Nov 8, 2018

#30 in Operating systems

Download history 302/week @ 2020-06-03 248/week @ 2020-06-10 228/week @ 2020-06-17 241/week @ 2020-06-24 238/week @ 2020-07-01 216/week @ 2020-07-08 384/week @ 2020-07-15 184/week @ 2020-07-22 238/week @ 2020-07-29 232/week @ 2020-08-05 304/week @ 2020-08-12 282/week @ 2020-08-19 300/week @ 2020-08-26 303/week @ 2020-09-02 229/week @ 2020-09-09 131/week @ 2020-09-16

913 downloads per month
Used in 5 crates

MIT license

19KB
299 lines

Winit Input Helper

Build Status Crates.io Docs

Processes and stores winit events, allowing input state to be queried at any time.

How to use

Each event is passed to the WinitInputHelper via the update method.

The current input state can then be accessed via methods such as key_pressed, key_released, key_held, mouse, mouse_diff etc.

To see all available methods look at docs.rs

use winit::event::VirtualKeyCode;
use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::WindowBuilder;
use winit_input_helper::WinitInputHelper;

fn main() {
    let mut input = WinitInputHelper::new();

    let event_loop = EventLoop::new();
    let _window = WindowBuilder::new().build(&event_loop).unwrap();

    event_loop.run(move |event, _, control_flow| {
        // Pass every event to the WindowInputHelper.
        // It will return true when the last event has been processed and it is time to run your application logic.
        if input.update(&event) {
            // query keypresses this update
            if input.key_pressed(VirtualKeyCode::A) {
                println!("The 'A' key was pressed on the keyboard");
            }

            if input.key_released(VirtualKeyCode::Q) || input.quit() {
                *control_flow = ControlFlow::Exit;
                return;
            }

            // query the change in mouse this update
            let mouse_diff = input.mouse_diff();
            if mouse_diff != (0.0, 0.0) {
                println!("The mouse diff is: {:?}", mouse_diff);
                println!("The mouse position is: {:?}", input.mouse());
            }

            // You are expected to control your own timing within this block.
            // Usually via rendering with vsync.
            // render();
        }
    });
}

Dependencies

~1.3–3MB
~64K SLoC