1 unstable release
0.1.0 | Nov 8, 2023 |
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#782 in Graphics APIs
17KB
400 lines
Touchscreen
A touchscreen is just a screen that you can touch. Central to this crate is the Touchscreen trait:
pub trait Touchscreen:
embedded_graphics_core::prelude::DrawTarget +
embedded_graphics_core::prelude::OriginDimensions {
type TouchError;
fn get_touch_event(&mut self) -> Result<Option<TouchEvent>, Self::TouchError>;
}
It is overly simple right now, it is more of a tentative starting point. There are 2 implementations, which can be selected by feature flags:
red-screen
: This is a screen that I had lying around which combines XPT2046 (touch) with ILI9488 (screen)web-screen
: A screen that marries WebSimulatorDisplay with mouse event handlers bound to a container element.
Todo
- Support touchscreens that can signal touch with interrupt
- Add an SDL
touchscreen
- Clean up
web_screen
, propagate mouse handling errors
Dependencies
~0.5–3MB
~53K SLoC