#usb-hid #linux #gadget #hid #input #usb #keyboard-input

tokio-hidg

Linux USB HID Gadget emulation for tokio async runtime

2 releases

0.1.1 Mar 2, 2023
0.1.0 Oct 2, 2022

#967 in Unix APIs

50 downloads per month

MIT license

79KB
1.5K SLoC

HID Gadget Emulation in Rust

github crate docs MIT CI

Rust crate for interfacing with Linux HID Gadget devices (/dev/hidgX). This crate supports tokio async runtime.

Since all functionality is dependent on Linux function calls, this crate only compiles for Linux systems.

Crates

Features

  • fromstr - implements core::str::FromStr implementation for some types
  • display - implements std::fmt::Display implementation for some types
  • phf - use phf in core::str::FromStr trait implementations
  • serde - enables serde support for some types
  • keyboard - enables keyboard class support
  • mouse - enables mouse class support

Usage examples

Keyboard input simulation:

use tokio_hidg::{Class, Device, Keyboard, Key, Led, StateChange};

#[tokio::main]
async fn main() -> std::io::Result<()> {
    let mut device = Device::<Keyboard>::open("hidg0").await?; // open device

    // Create input report
    let mut input = Keyboard.input();

    // Press left ctrl modifier
    input.press_key(Key::LeftCtrl);

    // Press key 'A'
    input.press_key(Key::A);

    // Print pressed keys
    println!("Keys: {:?}", input.pressed().collect::<Vec<Key>>());

    // Send input report
    device.input(&input).await?;

    // Release left ctrl modifier
    input.release_key(Key::LeftCtrl);

    // Release key 'A'
    input.release_key(Key::A);

    // Send input report
    device.input(&input).await?;

    // Create output report
    let mut output = Keyboard.output();

    // Receive output report
    device.output(&mut output).await?;

    // Print lit LEDs
    println!("LEDs: {:?}", output.lit().collect::<Vec<Led>>());

    Ok(())
}

Mouse input simulation:

use tokio_hidg::{Button, Class, Device, Mouse, StateChange, ValueChange};

#[tokio::main]
async fn main() -> std::io::Result<()> {
    let mut device = Device::<Mouse>::open("hidg0").await?; // open device

    // Create input report
    let mut input = Mouse.input();

    // Press primary button
    input.press_button(Button::Primary);

    // Set pointer coordinates
    input.change_pointer((150, 50), false);

    // Send input report
    device.input(&input).await?;

    // Move pointer relatively
    input.change_pointer((70, -30), true);

    // Print pressed buttons
    println!("Buttons: {:?}", input.pressed().collect::<Vec<Button>>());

    // Release primary button
    input.release_button(Button::Primary);

    // Send input report
    device.input(&input).await?;

    Ok(())
}

Dependencies

~3–13MB
~128K SLoC