30 releases (10 breaking)
new 0.11.0 | Dec 4, 2024 |
---|---|
0.10.0 | Nov 22, 2024 |
0.9.0 | Nov 4, 2024 |
0.8.0 | Jul 29, 2024 |
0.2.1 | Nov 13, 2023 |
#414 in Web programming
439 downloads per month
Used in 2 crates
550KB
10K
SLoC
Rustyscript - Effortless JS Integration for Rust
rustyscript provides a quick and simple way to integrate a runtime javascript or typescript component from within Rust.
It uses the v8 engine through the deno_core
crate, and aims to be as simple as possible to use without sacrificing flexibility or performance.
I also have attempted to abstract away the v8 engine details so you can for the most part operate directly on rust types.
Sandboxed
By default, the code being run is entirely sandboxed from the host, having no filesystem or network access.
extensions can be added to grant additional capabilities that may violate sandboxing
Flexible
The runtime is designed to be as flexible as possible, allowing you to modify capabilities, the module loader, and more.
- Asynchronous JS is fully supported, and the runtime can be configured to run in a multithreaded environment.
- Typescript is supported, and will be transpired into JS for execution.
- Node JS is supported experimentally, but is not yet fully compatible (See the
NodeJS
Compatibility section)
Unopinionated
Rustyscript is designed to be a thin wrapper over the Deno runtime, to remove potential pitfalls and simplify the API without sacrificing flexibility or performance.
Here is a very basic use of this crate to execute a JS module. It will:
- Create a basic runtime
- Load a javascript module,
- Call a function registered as the entrypoint
- Return the resulting value
use rustyscript::{json_args, Runtime, Module, Error};
let module = Module::new(
"test.js",
"
export default (string, integer) => {
console.log(`Hello world: string=${string}, integer=${integer}`);
return 2;
}
"
);
let value: usize = Runtime::execute_module(
&module, vec![],
Default::default(),
json_args!("test", 5)
)?;
assert_eq!(value, 2);
Modules can also be loaded from the filesystem with Module::load
or Module::load_dir
if you want to collect all modules in a given directory.
If all you need is the result of a single javascript expression, you can use:
let result: i64 = rustyscript::evaluate("5 + 5").expect("The expression was invalid!");
Or to just import a single module for use:
use rustyscript::{json_args, import};
let mut module = import("js/my_module.js").expect("Something went wrong!");
let value: String = module.call("exported_function_name", json_args!()).expect("Could not get a value!");
There are a few other utilities included, such as validate
and resolve_path
A more detailed version of the crate's usage can be seen below, which breaks down the steps instead of using the one-liner Runtime::execute_module
:
use rustyscript::{json_args, Runtime, RuntimeOptions, Module, Error, Undefined};
use std::time::Duration;
let module = Module::new(
"test.js",
"
let internalValue = 0;
export const load = (value) => internalValue = value;
export const getValue = () => internalValue;
"
);
// Create a new runtime
let mut runtime = Runtime::new(RuntimeOptions {
timeout: Duration::from_millis(50), // Stop execution by force after 50ms
default_entrypoint: Some("load".to_string()), // Run this as the entrypoint function if none is registered
..Default::default()
})?;
// The handle returned is used to get exported functions and values from that module.
// We then call the entrypoint function, but do not need a return value.
//Load can be called multiple times, and modules can import other loaded modules
// Using `import './filename.js'`
let module_handle = runtime.load_module(&module)?;
runtime.call_entrypoint::<Undefined>(&module_handle, json_args!(2))?;
// Functions don't need to be the entrypoint to be callable!
let internal_value: i64 = runtime.call_function(Some(&module_handle), "getValue", json_args!())?;
There are also '_async' and 'immediate' versions of most runtime functions;
'_async' functions return a future that resolves to the result of the operation, while
'_immediate' functions will make no attempt to wait for the event loop, making them suitable
for using crate::js_value::Promise
Rust functions can also be registered to be called from javascript:
use rustyscript::{ Runtime, Module, serde_json::Value };
let module = Module::new("test.js", " rustyscript.functions.foo(); ");
let mut runtime = Runtime::new(Default::default())?;
runtime.register_function("foo", |args| {
if let Some(value) = args.get(0) {
println!("called with: {}", value);
}
Ok(Value::Null)
})?;
runtime.load_module(&module)?;
Asynchronous JS can be called in 2 ways;
The first is to use the 'async' keyword in JS, and then call the function using Runtime::call_function_async
use rustyscript::{ Runtime, Module, json_args };
let module = Module::new("test.js", "export async function foo() { return 5; }");
let mut runtime = Runtime::new(Default::default())?;
// The runtime has its own tokio runtime; you can get a handle to it with [Runtime::tokio_runtime]
// You can also build the runtime with your own tokio runtime, see [Runtime::with_tokio_runtime]
let tokio_runtime = runtime.tokio_runtime();
let result: i32 = tokio_runtime.block_on(async {
// Top-level await is supported - we can load modules asynchronously
let handle = runtime.load_module_async(&module).await?;
// Call the function asynchronously
runtime.call_function_async(Some(&handle), "foo", json_args!()).await
})?;
assert_eq!(result, 5);
The second is to use crate::js_value::Promise
use rustyscript::{ Runtime, Module, js_value::Promise, json_args };
let module = Module::new("test.js", "export async function foo() { return 5; }");
let mut runtime = Runtime::new(Default::default())?;
let handle = runtime.load_module(&module)?;
// We call the function without waiting for the event loop to run, or for the promise to resolve
// This way we can store it and wait for it later, without blocking the event loop or borrowing the runtime
let result: Promise<i32> = runtime.call_function_immediate(Some(&handle), "foo", json_args!())?;
// We can then wait for the promise to resolve
// We can do so asynchronously, using [crate::js_value::Promise::into_future]
// But we can also block the current thread:
let result = result.into_value(&mut runtime)?;
assert_eq!(result, 5);
- See
Runtime::register_async_function
for registering and calling async rust from JS - See
examples/async_javascript.rs
for a more detailed example of using async JS
For better performance calling rust code, consider using an extension instead of a module - see the runtime_extensions
example for details
A threaded worker can be used to run code in a separate thread, or to allow multiple concurrent runtimes.
the worker
module provides a simple interface to create and interact with workers.
The worker::InnerWorker
trait can be implemented to provide custom worker behavior.
It also provides a default worker implementation that can be used without any additional setup:
use rustyscript::{Error, worker::{Worker, DefaultWorker, DefaultWorkerOptions}};
use std::time::Duration;
fn main() -> Result<(), Error> {
let worker = DefaultWorker::new(DefaultWorkerOptions {
default_entrypoint: None,
timeout: Duration::from_secs(5),
})?;
let result: i32 = worker.eval("5 + 5".to_string())?;
assert_eq!(result, 10);
Ok(())
}
Utility Functions
These functions provide simple one-liner access to common features of this crate:
evaluate
; Evaluate a single JS expression and return the resulting valueimport
; Get a handle to a JS module from which you can get exported values and functionsresolve_path
; Resolve a relative path to the current working dirvalidate
; Validate the syntax of a JS expressioninit_platform
; Initialize the V8 platform for multi-threaded applications
Commonly used features have been grouped into the following feature-sets:
safe_extensions
- On by default, these extensions are safe to use in a sandboxed environmentnetwork_extensions
- These extensions break sandboxing by allowing network connectivityio_extensions
- These extensions break sandboxing by allowing filesystem access (WARNING: Also allows some network access)all_extensions
- All 3 above groups are includedextra_features
- Enables theworker
feature (enabled by default), and thesnapshot_builder
featurenode_experimental
- HIGHLY EXPERIMENTAL nodeJS support that enables all available Deno extensions
Crate features
The table below lists the available features for this crate. Features marked at Preserves Sandbox: NO
break isolation between loaded JS modules and the host system.
Use with caution.
More details on the features can be found in Cargo.toml
Please note that the web
feature will also enable fs_import
and url_import
, allowing arbitrary filesystem and network access for import statements
- This is because the
deno_web
crate allows both fetch and FS reads already
Feature | Description | Preserves Sandbox | Dependencies |
---|---|---|---|
broadcast_channel |
Implements the web-messaging API for Deno | NO | deno_broadcast_channel , deno_web , deno_webidl |
cache |
Implements the Cache API for Deno | NO | deno_cache , deno_webidl , deno_web , deno_crypto , deno_fetch , deno_url , deno_net |
console |
Provides console.* functionality from JS |
yes | deno_console , deno_terminal |
cron |
Implements scheduled tasks (crons) API | NO | deno_cron , deno_console |
crypto |
Provides crypto.* functionality from JS |
yes | deno_crypto , deno_webidl |
ffi |
Dynamic library ffi features | NO | deno_ffi |
fs |
Provides ops for interacting with the file system. | NO | deno_fs , web , io |
http |
Implements the fetch standard | NO | deno_http , web , websocket |
kv |
Implements the Deno KV Connect protocol | NO | deno_kv , web , console |
url |
Provides the URL , and URLPattern APIs from within JS |
yes | deno_webidl , deno_url |
io |
Provides IO primitives such as stdio streams and abstraction over File System files. | NO | deno_io , rustyline , winapi , nix , libc , once_cell |
web |
Provides the Event , TextEncoder , TextDecoder , File , Web Cryptography, and fetch APIs from within JS |
NO | deno_webidl , deno_web , deno_crypto , deno_fetch , deno_url , deno_net |
webgpu |
Implements the WebGPU API | NO | deno_webgpu , web |
webstorage |
Provides the WebStorage API |
NO | deno_webidl , deno_webstorage |
websocket |
Provides the WebSocket API |
NO | deno_web , deno_websocket |
webidl |
Provides the webidl API |
yes | deno_webidl |
default |
Provides only those extensions that preserve sandboxing | yes | deno_console , deno_crypto , deno_webidl , deno_url |
no_extensions |
Disables all extensions to the JS runtime - you can still add your own extensions in this mode | yes | None |
all |
Provides all available functionality | NO | deno_console , deno_webidl , deno_web , deno_net , deno_crypto , deno_fetch , deno_url |
fs_import |
Enables importing arbitrary code from the filesystem through JS | NO | None |
url_import |
Enables importing arbitrary code from network locations through JS | NO | reqwest |
node_experimental |
HIGHLY EXPERIMENTAL nodeJS support that enables all available Deno extensions | NO | For complete list, see Cargo.toml |
worker |
Enables access to the threaded worker API worker |
yes | None |
snapshot_builder |
Enables access to SnapshotBuilder , a runtime for creating snapshots that can improve start-times |
yes | None |
web_stub |
Enables a subset of web features that do not break sandboxing |
yes | deno_webidl |
For an example of this crate in use, see Lavendeux
Dependencies
~86–120MB
~2.5M SLoC