1 unstable release
0.1.0 | Oct 6, 2022 |
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#2404 in Parser implementations
120KB
3K
SLoC
Rio
Distributed stateful services inspired by Orleans
This crate provides a framework for scalable, distributed and stateful services based on message passing between objects
Application
Most of your application code will be written in forms of ServiceObjects
and Messages
use async_trait::async_trait;
use rio_rs::prelude::*;
use serde::{Deserialize, Serialize};
use std::sync::Arc;
#[derive(TypeName, Message, Deserialize, Serialize)]
pub struct HelloMessage {
pub name: String
}
#[derive(TypeName, Message, Deserialize, Serialize)]
pub struct HelloResponse {}
#[derive(TypeName, FromId, Default)]
pub struct HelloWorldService {
pub id: String,
}
#[async_trait]
impl Handler<HelloMessage> for HelloWorldService {
type Returns = HelloResponse;
async fn handle(
&mut self,
message: HelloMessage,
app_data: Arc<AppData>,
) -> Result<Self::Returns, HandlerError> {
println!("Hello world");
Ok(HelloResponse {})
}
}
Running Server
To run your application you need to spin up your servers, the Server
use rio_rs::prelude::*;
use rio_rs::cluster::storage::sql::{SqlMembersStorage};
use rio_rs::object_placement::sql::SqlObjectPlacementProvider;
# // Copied from the snippet above
# use async_trait::async_trait;
# use serde::{Deserialize, Serialize};
# use std::sync::Arc;
#
# #[derive(TypeName, Message, Deserialize, Serialize)]
# pub struct HelloMessage {
# pub name: String
# }
#
# #[derive(TypeName, Message, Deserialize, Serialize)]
# pub struct HelloResponse {}
#
# #[derive(TypeName, FromId, Default)]
# pub struct HelloWorldService {
# pub id: String,
# }
#
# #[async_trait]
# impl Handler<HelloMessage> for HelloWorldService{
# type Returns = HelloResponse;
# async fn handle(
# &mut self,
# message: HelloMessage,
# app_data: Arc<AppData>,
# ) -> Result<Self::Returns, HandlerError> {
# println!("Hello world");
# Ok(HelloResponse {})
# }
# }
#[tokio::main]
async fn main() {
let addr = "0.0.0.0:5000";
// Configure types on the server's registry
let mut registry = Registry::new();
registry.add_static_fn::<HelloWorldService, String, _>(FromId::from_id);
registry.add_handler::<HelloWorldService, HelloMessage>();
// Configure the Cluster Membership provider
let pool = SqlMembersStorage::pool()
.connect("sqlite::memory:")
.await
.expect("Membership database connection failure");
let members_storage = SqlMembersStorage::new(pool);
members_storage.migrate().await;
let membership_provider_config = PeerToPeerClusterConfig::default();
let membership_provider =
PeerToPeerClusterProvider::new(members_storage, membership_provider_config);
// Configure the object placement
let pool = SqlMembersStorage::pool()
.connect("sqlite::memory:")
.await
.expect("Object placement database connection failure");
let object_placement_provider = SqlObjectPlacementProvider::new(pool);
object_placement_provider.migrate().await;
// Create the server object
let mut server = Server::new(
addr.to_string(),
registry,
membership_provider,
object_placement_provider,
);
// Run the server
// server.serve().await;
}
Client
Communicating with the cluster is just a matter of sending the serialized known messages via TCP.
The client
module provides an easy way of achieving this:
use rio_rs::prelude::*;
use rio_rs::cluster::storage::sql::{SqlMembersStorage};
# // Copied from the snippet above
# use async_trait::async_trait;
# use serde::{Deserialize, Serialize};
# use std::sync::Arc;
#
# #[derive(TypeName, Message, Deserialize, Serialize)]
# pub struct HelloMessage {
# pub name: String
# }
#
# #[derive(TypeName, Message, Deserialize, Serialize)]
# pub struct HelloResponse {}
#
# #[derive(TypeName, FromId, Default)]
# pub struct HelloWorldService {
# pub id: String,
# }
#
# #[async_trait]
# impl Handler<HelloMessage> for HelloWorldService {
# type Returns = HelloResponse;
# async fn handle(
# &mut self,
# message: HelloMessage,
# app_data: Arc<AppData>,
# ) -> Result<Self::Returns, HandlerError> {
# println!("Hello world");
# Ok(HelloResponse {})
# }
# }
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
// Member storage configuration (Rendezvous)
let pool = SqlMembersStorage::pool()
.connect("sqlite::memory:")
.await?;
let members_storage = SqlMembersStorage::new(pool);
# members_storage.migrate().await;
// Create the client
let mut client = ClientBuilder::new()
.members_storage(members_storage)
.build()?;
let payload = HelloMessage { name: "Client".to_string() };
let response: HelloResponse = client
.send(
"HelloWorldService".to_string(),
"any-string-id".to_string(),
&payload,
).await?;
// response is a `HelloResponse {}`
Ok(())
}
Roadmap
There are a few things that must be done before v0.1.0:
- Naive server/client protocol
- Basic cluster support
- Basic placement support
- Object self shutdown
- Naive object persistence
- Public API renaming
- Reduce Boxed objects
- Create a Server builder
- Harden networking (only happy path is implemented)
- Use tower for client
- Remove unwrap from client and server services
- Improve
upsert
performance - Add more extensive tests to client/server integration
- Client/server keep alive
- Reduce static lifetimes
- Increase public API test coverage
- 100% documentation of public API
- Pub/sub
- Placement strategies
- Dockerized examples
- Supervision
- Ephemeral objects (aka regular actors)
- Code of conduct
- Remove magic numbers
- Object TTL
- Support service background task
Dependencies
~37–69MB
~1M SLoC