17 releases (3 stable)
1.1.1 | Mar 20, 2023 |
---|---|
1.0.0 | Mar 19, 2023 |
0.1.13 | Mar 19, 2023 |
0.1.5 | Dec 29, 2022 |
0.1.0 | Aug 28, 2020 |
#163 in Game dev
229 downloads per month
320KB
2K
SLoC
Renom
Renom is a simple program that allows you to rename your Unreal Engine projects. It handles both Blueprint-only and C++ projects, in accordance with the guidelines set forth here.
Among other things, Renom:
- Provides workflows to rename projects, plugins, targets, and modules
- Detects project name, targets, modules, and other metadata
- Updates target, build, config, and source files
- Creates backups of all affected files to prevent data loss
- Supports consecutive renames
Usage
You can use Renom either via the binary release or by building from source.
Binary
Simply download the latest
release and start the
program (.exe
).
Building from Source
Renom is written in Rust. To build it from source, you will first need the Rust toolchain. Don't be scared, there is copious documentation every step of the way.
Once you have Rust installed...
- Clone the repo
git clone https://github.com/UnrealisticDev/Renom.git
- Navigate into the repo
cd Renom
- Build and run
cargo run
Alternatively, you can use the install
subcommand, which will pull and build
Renom directly from crates.io. If the build is
successful, you should be able to find the installed executable at
C:/Users/{User}/.cargo/bin/renom.exe.
cargo install renom
Dependencies
~5–11MB
~203K SLoC