#input #mouse #keyboard #mapping #behavior #input-event

rebind

A library for binding input keys to actions, and modifying mouse behaviour. Keys can be bound to actions, and then translated during runtime.

8 releases

Uses old Rust 2015

0.2.1 Apr 3, 2016
0.1.1 Nov 24, 2015
0.0.5 Oct 29, 2015
0.0.2 Sep 30, 2015

#1543 in Hardware support

28 downloads per month

MIT license

26KB
410 lines

rebind

A library for binding input keys to actions, and modifying mouse behaviour. Keys can be bound to actions, and then translated during runtime. Keys are mapped to Actions using a HashMap, so lookup time is constant. To use this crate in your application, simply put

[dependencies]
rebind = "*"

in your Cargo.toml.

Api Example

extern crate glutin_window;
extern crate piston;
extern crate rebind;

use glutin_window::GlutinWindow;
use piston::event_loop::Events;
use piston::input::Event;
use piston::input::Button::Keyboard;
use piston::input::keyboard::Key;
use piston::window::WindowSettings;
use rebind::{Action, Builder, Translated};

#[derive(Clone, Copy, Eq, Hash, Ord, PartialEq, PartialOrd)]
enum MyAction {
    Action1, Action2
}

impl Action for MyAction { }

fn main() {
    let window: GlutinWindow = WindowSettings::new("rebind-example", (800, 600))
        .build()
        .expect("Could not create window");

    let translator = Builder::<MyAction>::new((800, 600))
        .with_mapping(MyAction::Action1, Keyboard(Key::D1))
        .with_mapping(MyAction::Action1, Keyboard(Key::A))
        .with_mapping(MyAction::Action2, Keyboard(Key::D2))
        .with_mapping(MyAction::Action2, Keyboard(Key::B))
        .build_translator();

    for e in window.events() {
        if let Event::Input(ref i) = e {
            if let Some(a) = translator.translate(i) {
                match a {
                    Translated::Press(MyAction::Action1) => {
                        println!("Action 1 pressed!");
                    },
                    Translated::Press(MyAction::Action2) => {
                        println!("Action 2 pressed!");
                    },
                    _ => { }
                }
            }
        }
    }
}

Custom Hasher

When custom hashers are stabilised, it will be possible to specify the hash algorithm used to look up actions from keys. Until then, the hasher will not be configurable using the builder, and will by default use SipHasher. However, if you are using the nightly compiler, you can enable the Fnv hasher as an option in your Cargo.toml:

[dependencies.rebind]
version = ">=0.3"
features = ["fnv"]

rebind_plugins

This library has a companion crate called rebind_plugins. If you are using the nighly compiler, then you can use this crate, which contains a special derive annotation for declaring Actions:

#![feature(plugin)]
#![plugin(rebind_macros)]

#[derive(Action)]
enum MyAction {
    Action1, Action2
}

// ... rest of example as normal

Example Application

A sample application which shows off the main features (and the main method used to drive design decisions about this library) is available in the example/ folder. The example builds on stable, although you can build it to use the rebind_plugins package by passing --features "rebind_plugins" along with the Cargo incantation you usually use.

Main improvements to be made:

  • Implement conversion from InputTranslator to InputRebind
  • Improve the API: Is the distinction between InputRebind and InputTranslator necessary or useful?
  • Add serialisation
  • Add mouse sensitivity options
  • Add more tests/benchmarks
  • Improve documentation
  • Add double press detection
  • Change the internal lookup from a HashMap to an array, where actions are stored in an array at positions corresponding to the numeric value of the key. This should be faster than using a HashMap and collisions/ algorithmic DOS attacks are not a concern, although the size of the map is usually very small and lookups are relatively quick, so this is probably not a problem in practice.

Contributions welcome.

Dependencies

~1MB
~19K SLoC