5 releases
0.1.4 | Nov 5, 2023 |
---|---|
0.1.3 | Nov 4, 2023 |
0.1.2 | Oct 26, 2023 |
0.1.1 | Oct 25, 2023 |
0.1.0 | Oct 25, 2023 |
#62 in Emulators
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SLoC
phakebit
This is a crate for emulating a 6502 CPU.
Examples
use phakebit::memory::PlainMemory;
use phakebit::cpu::CPU;
use phakebit::state::CPUState;
use phakebit::state;
let memory = PlainMemory::new();
let mut cpu_state = CPUState::new(memory);
// set reset vector to program start or just point `cpu_state.sp` address
cpu_state.write_word(state::RESET_VECTOR_ADDR, 0x1234);
cpu_state.reset();
let mut cpu = CPU::new(cpu_state);
cpu.execute(100000);
Memory maps
The Memory
trait is used to implement memory. The PlainMemory struct is a
simple implementation of this trait without any mappings. If you want to map
parts of the memory to IO or ROM, you can implement the Memory
trait for
your own struct.
Example
use phakebit::memory::Memory;
struct MemoryMappedIO {
state: [u8; 0x10000],
}
fn read_io(address: u16) -> u8 { 0 }
fn write_io(address: u16, value: u8) {}
impl Memory for MemoryMappedIO {
fn get(&self, address: u16) -> u8 {
match address {
0x0000..=0x1FFF => self.state[address as usize],
0x2000..=0x3FFF => read_io(address),
0x4000..=0xFFFF => self.state[address as usize],
}
}
fn set(&mut self, address: u16, value: u8) {
match address {
0x0000..=0x1FFF => self.state[address as usize] = value,
0x2000..=0x3FFF => write_io(address, value),
0x4000..=0xFFFF => self.state[address as usize] = value,
}
}
}
Instrumentation
The Trace
struct is used to instrument the CPU. It contains the state of
the CPU after executing the instruction. The CPU::step()
method returns
a Trace
.
PC Op Oper Disassembly |A X Y SP|NVDIZC|C
---- -- ---- ----------- |-----------|------|-
33D1 A5 0E LDA $0E |00 0E FF FF|011010|3
33D3 F0 30 BEQ $3405 |00 0E FF FF|011010|2
3405 AD 00 02 LDA $0200 |2A 0E FF FF|011000|4
3408 C9 2A CMP #$2A |2A 0E FF FF|011011|2
340A D0 FE BNE $340A |2A 0E FF FF|011011|2
340C A9 2B LDA #$2B |2B 0E FF FF|011001|2
340E 8D 00 02 STA $0200 |2B 0E FF FF|011001|4
License
See LICENSE file.