12 unstable releases (5 breaking)
0.6.0 | Sep 23, 2024 |
---|---|
0.5.0 | May 29, 2024 |
0.4.0 | Jan 23, 2024 |
0.3.0 | Oct 8, 2023 |
0.0.0 | Sep 19, 2017 |
#930 in Game dev
220KB
5K
SLoC
.pak
Asset Crate
.pak
Configuration File
Each asset package is "baked" from a configuration source file. Example:
Rust code
PakBuf::bake("game_art.toml", "game_art.pak")?;
game_art.toml
[content]
compression = 'snap'
[[content.group]]
assets = [
'bitmap/**/*.png',
'font/**/*.toml',
'model/**/*.toml',
'sound/**/*.ogg',
'music/*.mp3',
'ui/*.png',
]
Note:
Additional [[content.group]]
tables may be appended. All groups are added to the package and these
individual groups are not distinct entities in the runtime file.
[content]
Schema
Item | Description |
---|---|
compression | May be omitted, 'snap' or 'x' |
3D Models
Example:
[model]
src = "some_file.gltf"
[model]
Schema
Item | Description |
---|---|
src |
File path to the .gltf or .glb model file. May be relative to the [model] TOML file or absolute where the root is the same folder as the [content] TOML file. |
Tests
Run tests with all features in order to include the baking code:
cargo test --all-features
Dependencies
~16–23MB
~560K SLoC