#tiled #sparse #tiling #tile #gamedev #generate #tmx

app tiles7800

a companion tool of cc7800 generating tiling data from Tiled maps

3 releases (breaking)

new 0.4.1 Dec 13, 2024
0.3.0 Sep 11, 2023
0.2.0 Aug 16, 2023

#449 in Game dev

Download history 4/week @ 2024-09-23 12/week @ 2024-09-30 128/week @ 2024-12-09

128 downloads per month

GPL-3.0-or-later

120KB
1.5K SLoC

tiles7800

tiles7800 generates C code from Tiled (Tiles editor) TMX files. It can be used as a simple TMX to C converter by supplying the TMX file in argument, or it can be used to generate sparse tiling data C code using the --sparse option.

Sparse tiling

In case of sparse tiling C code generation, you must provide a Sprites7800 YAML containing the tiles definitions (their mode, the palette number, etc), so that tiles7800 can optimize the generated code and get benefit of the sparsity of data.

The generated C code must be used with the sparse_tiling.h header provided with cc7800. See the sparse tiling examples in the examples directory of cc7800 to see how this works.

Dependencies

~11MB
~193K SLoC