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#138 in Concurrency

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MIT/Apache

205KB
4K SLoC

nbio

Description

This crate aims to make it easier to reason about uni-directional and bi-directional nonblocking I/O.

This is done using patterns that extend beyond dealing directly with raw bytes, the std::io::Read and std::io::Write traits, and std::io::ErrorKind::WouldBlock errors. Since this crate's main focus is nonblocking I/O, all Session implementations provided by this crate are non-blocking by default.

Sessions

The core Session trait encapsulates controlling a single instance of a connection or logical session. To differentiate with the std::io::Read and std::io::Write traits that only deal with raw bytes, this crate uses Publish and Receive terminology, which utilize associated types to handle any payload type.

A Session impl is typically also either Publish, Receive, or both. While the [tcp] module provides a Session implementation that provides unframed non-blocking binary IO operations, other Session impls are able to provide significantly more functionality using the same non-blocking patterns.

This crate will often use the term Duplex to distinguish a Session that is both Publish and Receive.

Associated Types

Sessions operate on implementation-specific Receive::ReceivePayload and Publish::PublishPayload types. These types are able to utilize a lifetime 'a, which is tied to the lifetime of the underlying Session, providing the ability for implementations to reference internal buffers or queues without copying.

Errors

The philosophy of this crate is that an [Err] should always represent a transport or protocol-level error. An [Err] should not be returned by a function as a condition that should be handled during normal branching logic. As a result, instead of forcing you to handle std::io::ErrorKind::WouldBlock everywhere you deal with nonblocking code, this crate will indicate partial receive/publish operations using ReceiveOutcome::Idle, ReceiveOutcome::Buffered, and PublishOutcome::Incomplete as Result::Ok.

Features

The Session impls in this crate are enabled by certain features. By default, features that do not require a special build environment are enabled for rapid prototyping. In a production codebase, you will likey want to pick and choose your required features.

Feature list:

  • aeron
  • crossbeam
  • http
  • mock
  • mpsc
  • tcp
  • websocket

Features not enabled by default:

  • aeron: requires cmake and clang.

Examples

Streaming TCP

The following example shows how to use streaming TCP to publish and receive a traditional stream of bytes.

use nbio::{Publish, PublishOutcome, Receive, ReceiveOutcome, Session};
use nbio::tcp::TcpSession;

// establish connection
let mut client = TcpSession::connect("192.168.123.456:54321").unwrap();
while client.status() == SessionStatus::Establishing {
     client.drive().unwrap();
}

// publish some bytes until completion
let mut pending_publish = "hello world!".as_bytes();
while let PublishOutcome::Incomplete(pending) = client.publish(pending_publish).unwrap() {
    pending_publish = pending;
    client.drive().unwrap();
}

// print received bytes
loop {
    if let ReceiveOutcome::Payload(payload) = client.receive().unwrap() {
        println!("received: {payload:?}");
    }
}

Framing TCP

The following example shows how to frame messages over TCP to publish and receive payloads framed with a preceeding u64 length field. Notice how it is almost identical to the code above, except it guarantees that read slices are always identical to their corresponding write slices.

use nbio::{Publish, PublishOutcome, Receive, ReceiveOutcome, Session};
use nbio::tcp::TcpSession;
use nbio::frame::{FrameDuplex, U64FrameDeserializer, U64FrameSerializer};

// establish connection wrapped in a framing session
let client = TcpSession::connect("192.168.123.456:54321").unwrap();
let mut client = FrameDuplex::new(client, U64FrameDeserializer::new(), U64FrameSerializer::new(), 4096);
while client.status() == SessionStatus::Establishing {
     client.drive().unwrap();
}

// publish some bytes until completion
let mut pending_publish = "hello world!".as_bytes();
while let PublishOutcome::Incomplete(pending) = client.publish(pending_publish).unwrap() {
    pending_publish = pending;
    client.drive().unwrap();
}

// print received bytes
loop {
    if let ReceiveOutcome::Payload(payload) = client.receive().unwrap() {
        println!("received: {payload:?}");
    }
}

HTTP Client

The following example shows how to use the http module to drive an HTTP 1.x request/response using the same non-blocking model. Notice how the primitives of driving a buffered write to completion and receiving a framed response is the same as any other framed session. In fact, the conn returned by client.request(..) is simply a frame::FrameDuplex that utilizes a http::Http1RequestSerializer and http::Http1ResponseDeserializer.

use http::Request;
use nbio::{Receive, Session, ReceiveOutcome};
use nbio::http::HttpClient;
use tcp_stream::OwnedTLSConfig;

// create the client and make the request
let mut client = HttpClient::new();
let mut conn = client
    .request(Request::get("http://icanhazip.com").body(()).unwrap())
    .unwrap();

// drive and read the conn until a full response is received
loop {
    conn.drive().unwrap();
    if let ReceiveOutcome::Payload(r) = conn.receive().unwrap() {
        println!("Response Body: {}", String::from_utf8_lossy(r.body()));
        break;
    }
}

WebSocket

The following example sends a message and then receives all subsequent messages from a websocket connection. Just like the HTTP example, this simply encapsulates frame::FrameDuplex but utilizes a websocket::WebSocketFrameSerializer and websocket::WebSocketFrameDeserializer. All TLS and WebSocket handshaking is taken care of during the SessionStatus::Establishing Session::status workflow.

use nbio::{Publish, PublishOutcome, Receive, Session, SessionStatus, ReceiveOutcome};
use nbio::websocket::{Message, WebSocketSession};

// connect and drive the handshake
let mut session = WebSocketSession::connect("wss://echo.websocket.org/", None).unwrap();
while session.status() == SessionStatus::Establishing {
     session.drive().unwrap();
}

// publish a message
let mut pending_publish = Message::Text("hello world!".into());
while let PublishOutcome::Incomplete(pending) = session.publish(pending_publish).unwrap() {
    pending_publish = pending;
    session.drive().unwrap();
}

// drive and receive messages
loop {
    session.drive().unwrap();
    if let ReceiveOutcome::Payload(r) = session.receive().unwrap() {
        println!("Received: {:?}", r);
        break;
    }
}

License: MIT OR Apache-2.0

Dependencies

~0.5–11MB
~118K SLoC