24 unstable releases (7 breaking)
new 0.8.4 | Nov 17, 2024 |
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0.8.2 | Sep 11, 2024 |
0.7.0 | Jul 17, 2024 |
0.5.2 | Mar 5, 2024 |
0.5.1 | Nov 10, 2023 |
#138 in Concurrency
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205KB
4K
SLoC
nbio
Description
This crate aims to make it easier to reason about uni-directional and bi-directional nonblocking I/O.
This is done using patterns that extend beyond dealing directly with raw bytes, the std::io::Read
and std::io::Write
traits,
and std::io::ErrorKind::WouldBlock
errors. Since this crate's main focus is nonblocking I/O, all Session
implementations provided
by this crate are non-blocking by default.
Sessions
The core Session
trait encapsulates controlling a single instance of a connection or logical session.
To differentiate with the std::io::Read
and std::io::Write
traits that only deal with raw bytes, this
crate uses Publish
and Receive
terminology, which utilize associated types to handle any payload type.
A Session
impl is typically also either Publish
, Receive
, or both.
While the [tcp
] module provides a Session
implementation that provides unframed non-blocking binary IO operations,
other Session
impls are able to provide significantly more functionality using the same non-blocking patterns.
This crate will often use the term Duplex
to distinguish a Session
that is both Publish
and Receive
.
Associated Types
Sessions operate on implementation-specific Receive::ReceivePayload
and Publish::PublishPayload
types.
These types are able to utilize a lifetime 'a
, which is tied to the lifetime of the underlying Session
,
providing the ability for implementations to reference internal buffers or queues without copying.
Errors
The philosophy of this crate is that an [Err
] should always represent a transport or protocol-level error.
An [Err
] should not be returned by a function as a condition that should be handled during normal branching logic.
As a result, instead of forcing you to handle std::io::ErrorKind::WouldBlock
everywhere you deal with nonblocking code,
this crate will indicate partial receive/publish operations using ReceiveOutcome::Idle
, ReceiveOutcome::Buffered
,
and PublishOutcome::Incomplete
as Result::Ok
.
Features
The Session
impls in this crate are enabled by certain features.
By default, features that do not require a special build environment are enabled for rapid prototyping.
In a production codebase, you will likey want to pick and choose your required features.
Feature list:
aeron
crossbeam
http
mock
mpsc
tcp
websocket
Features not enabled by default:
aeron
: requirescmake
andclang
.
Examples
Streaming TCP
The following example shows how to use streaming TCP to publish and receive a traditional stream of bytes.
use nbio::{Publish, PublishOutcome, Receive, ReceiveOutcome, Session};
use nbio::tcp::TcpSession;
// establish connection
let mut client = TcpSession::connect("192.168.123.456:54321").unwrap();
while client.status() == SessionStatus::Establishing {
client.drive().unwrap();
}
// publish some bytes until completion
let mut pending_publish = "hello world!".as_bytes();
while let PublishOutcome::Incomplete(pending) = client.publish(pending_publish).unwrap() {
pending_publish = pending;
client.drive().unwrap();
}
// print received bytes
loop {
if let ReceiveOutcome::Payload(payload) = client.receive().unwrap() {
println!("received: {payload:?}");
}
}
Framing TCP
The following example shows how to frame
messages over TCP to publish and receive payloads framed with a preceeding u64 length field.
Notice how it is almost identical to the code above, except it guarantees that read slices are always identical to their corresponding write slices.
use nbio::{Publish, PublishOutcome, Receive, ReceiveOutcome, Session};
use nbio::tcp::TcpSession;
use nbio::frame::{FrameDuplex, U64FrameDeserializer, U64FrameSerializer};
// establish connection wrapped in a framing session
let client = TcpSession::connect("192.168.123.456:54321").unwrap();
let mut client = FrameDuplex::new(client, U64FrameDeserializer::new(), U64FrameSerializer::new(), 4096);
while client.status() == SessionStatus::Establishing {
client.drive().unwrap();
}
// publish some bytes until completion
let mut pending_publish = "hello world!".as_bytes();
while let PublishOutcome::Incomplete(pending) = client.publish(pending_publish).unwrap() {
pending_publish = pending;
client.drive().unwrap();
}
// print received bytes
loop {
if let ReceiveOutcome::Payload(payload) = client.receive().unwrap() {
println!("received: {payload:?}");
}
}
HTTP Client
The following example shows how to use the http
module to drive an HTTP 1.x request/response using the same non-blocking model.
Notice how the primitives of driving a buffered write to completion and receiving a framed response is the same as any other framed session.
In fact, the conn
returned by client.request(..)
is simply a frame::FrameDuplex
that utilizes a http::Http1RequestSerializer
and
http::Http1ResponseDeserializer
.
use http::Request;
use nbio::{Receive, Session, ReceiveOutcome};
use nbio::http::HttpClient;
use tcp_stream::OwnedTLSConfig;
// create the client and make the request
let mut client = HttpClient::new();
let mut conn = client
.request(Request::get("http://icanhazip.com").body(()).unwrap())
.unwrap();
// drive and read the conn until a full response is received
loop {
conn.drive().unwrap();
if let ReceiveOutcome::Payload(r) = conn.receive().unwrap() {
println!("Response Body: {}", String::from_utf8_lossy(r.body()));
break;
}
}
WebSocket
The following example sends a message and then receives all subsequent messages from a websocket connection.
Just like the HTTP example, this simply encapsulates frame::FrameDuplex
but utilizes a websocket::WebSocketFrameSerializer
and websocket::WebSocketFrameDeserializer
. All TLS and WebSocket handshaking is taken care of during the
SessionStatus::Establishing
Session::status
workflow.
use nbio::{Publish, PublishOutcome, Receive, Session, SessionStatus, ReceiveOutcome};
use nbio::websocket::{Message, WebSocketSession};
// connect and drive the handshake
let mut session = WebSocketSession::connect("wss://echo.websocket.org/", None).unwrap();
while session.status() == SessionStatus::Establishing {
session.drive().unwrap();
}
// publish a message
let mut pending_publish = Message::Text("hello world!".into());
while let PublishOutcome::Incomplete(pending) = session.publish(pending_publish).unwrap() {
pending_publish = pending;
session.drive().unwrap();
}
// drive and receive messages
loop {
session.drive().unwrap();
if let ReceiveOutcome::Payload(r) = session.receive().unwrap() {
println!("Received: {:?}", r);
break;
}
}
License: MIT OR Apache-2.0
Dependencies
~0.5–11MB
~118K SLoC