50 releases (17 breaking)
0.17.1 | Aug 12, 2024 |
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0.17.0 | May 10, 2024 |
0.16.0 | Feb 5, 2024 |
0.14.0 | Dec 18, 2023 |
0.0.8 | Nov 29, 2020 |
#32 in Multimedia
369 downloads per month
Used in hyperspeed-broadcast
2.5MB
65K
SLoC
mediasoup v3
Website and Documentation
Support Forum
Design Goals
mediasoup and its client side libraries are designed to accomplish with the following goals:
- Be a SFU (Selective Forwarding Unit).
- Support both WebRTC and plain RTP input and output.
- Be a Node.js module or Rust crate in server side.
- Be a tiny TypeScript and C++ libraries in client side.
- Be minimalist: just handle the media layer.
- Be signaling agnostic: do not mandate any signaling protocol.
- Be super low level API.
- Support all existing WebRTC endpoints.
- Enable integration with well known multimedia libraries/tools.
Architecture
Use Cases
mediasoup and its client side libraries provide a super low level API. They are intended to enable different use cases and scenarios, without any constraint or assumption. Some of these use cases are:
- Group video chat applications.
- One-to-many (or few-to-many) broadcasting applications in real-time.
- RTP streaming.
Features
- ECMAScript 6/Idiomatic Rust low level API.
- Multi-stream: multiple audio/video streams over a single ICE + DTLS transport.
- IPv6 ready.
- ICE / DTLS / RTP / RTCP over UDP and TCP.
- Simulcast and SVC support.
- Congestion control.
- Sender and receiver bandwidth estimation with spatial/temporal layers distribution algorithm.
- Data message exchange (via WebRTC DataChannels, SCTP over plain UDP, and direct termination in Node.js/Rust).
- Extremely powerful (media worker thread/subprocess coded in C++ on top of libuv).
Demo Online
Try it at v3demo.mediasoup.org (source code).
Authors
Social
- Twitter: @mediasoup_sfu
Sponsor
You can support mediasoup by sponsoring it. Thanks!
License
Dependencies
~5–14MB
~164K SLoC