38 releases

Uses new Rust 2021

0.10.0 Jul 4, 2022
0.9.2 Jan 7, 2022
0.9.1 Dec 26, 2021
0.9.0 Nov 29, 2021
0.0.8 Nov 29, 2020

#14 in Multimedia

Download history 61/week @ 2022-04-21 312/week @ 2022-04-28 299/week @ 2022-05-05 662/week @ 2022-05-12 259/week @ 2022-05-19 287/week @ 2022-05-26 354/week @ 2022-06-02 91/week @ 2022-06-09 75/week @ 2022-06-16 64/week @ 2022-06-23 92/week @ 2022-06-30 350/week @ 2022-07-07 144/week @ 2022-07-14 221/week @ 2022-07-21 82/week @ 2022-07-28 48/week @ 2022-08-04

563 downloads per month
Used in hyperspeed-broadcast

ISC license

2MB
51K SLoC

C++ 35K SLoC // 0.1% comments Rust 15K SLoC // 0.0% comments Python 228 SLoC // 0.2% comments C 216 SLoC // 0.1% comments Shell 187 SLoC // 0.0% comments JavaScript 21 SLoC

mediasoup v3

Website and Documentation

Support Forum

Design Goals

mediasoup and its client side libraries are designed to accomplish with the following goals:

  • Be a SFU (Selective Forwarding Unit).
  • Support both WebRTC and plain RTP input and output.
  • Be a Node.js module/Rust crate in server side.
  • Be a tiny JavaScript and C++ libraries in client side.
  • Be minimalist: just handle the media layer.
  • Be signaling agnostic: do not mandate any signaling protocol.
  • Be super low level API.
  • Support all existing WebRTC endpoints.
  • Enable integration with well known multimedia libraries/tools.

Architecture

Use Cases

mediasoup and its client side libraries provide a super low level API. They are intended to enable different use cases and scenarios, without any constraint or assumption. Some of these use cases are:

  • Group video chat applications.
  • One-to-many (or few-to-many) broadcasting applications in real-time.
  • RTP streaming.

Features

  • ECMAScript 6/Idiomatic Rust low level API.
  • Multi-stream: multiple audio/video streams over a single ICE + DTLS transport.
  • IPv6 ready.
  • ICE / DTLS / RTP / RTCP over UDP and TCP.
  • Simulcast and SVC support.
  • Congestion control.
  • Sender and receiver bandwidth estimation with spatial/temporal layers distribution algorithm.
  • Data message exchange (via WebRTC DataChannels, SCTP over plain UDP, and direct termination in Node.js/Rust).
  • Extremely powerful (media worker thread/subprocess coded in C++ on top of libuv).

Demo Online

Try it at v3demo.mediasoup.org (source code).

Authors

Sponsor

You can support mediasoup by sponsoring it. Thanks!

License

ISC

Dependencies

~3–4.5MB
~97K SLoC