Uses new Rust 2021
|0.4.3||Jul 28, 2022|
|0.3.3||Apr 2, 2022|
|0.3.2||Jan 13, 2022|
|0.3.1||Dec 26, 2021|
|0.1.0||Mar 31, 2021|
#62 in Video
617 downloads per month
Used in 2 crates (via mediasoup)
mediasoup and its client side libraries are designed to accomplish with the following goals:
- Be a SFU (Selective Forwarding Unit).
- Support both WebRTC and plain RTP input and output.
- Be a Node.js module/Rust crate in server side.
- Be minimalist: just handle the media layer.
- Be signaling agnostic: do not mandate any signaling protocol.
- Be super low level API.
- Support all existing WebRTC endpoints.
- Enable integration with well known multimedia libraries/tools.
mediasoup and its client side libraries provide a super low level API. They are intended to enable different use cases and scenarios, without any constraint or assumption. Some of these use cases are:
- Group video chat applications.
- One-to-many (or few-to-many) broadcasting applications in real-time.
- RTP streaming.
- ECMAScript 6/Idiomatic Rust low level API.
- Multi-stream: multiple audio/video streams over a single ICE + DTLS transport.
- IPv6 ready.
- ICE / DTLS / RTP / RTCP over UDP and TCP.
- Simulcast and SVC support.
- Congestion control.
- Sender and receiver bandwidth estimation with spatial/temporal layers distribution algorithm.
- Data message exchange (via WebRTC DataChannels, SCTP over plain UDP, and direct termination in Node.js/Rust).
- Extremely powerful (media worker thread/subprocess coded in C++ on top of libuv).
You can support mediasoup by sponsoring it. Thanks!