34 releases
| new 0.7.9 | May 8, 2026 |
|---|---|
| 0.7.6 | Apr 22, 2026 |
| 0.7.4 | Mar 27, 2026 |
| 0.7.2 | Dec 5, 2025 |
| 0.2.2 | Mar 25, 2024 |
#120 in Build Utils
131,048 downloads per month
Used in 10 crates
(7 directly)
190KB
3.5K
SLoC
Manganis
Manganis is a tool for submitting assets and native source files to the program linker. It makes it easy to self-host assets and native plugins that are distributed throughout your libraries.
Assets
Including assets is as simple as using the asset!() macro:
use manganis::{Asset, asset};
const STYLE: Asset = asset!("/assets/style.css");
After cargo builds your app, the asset path is embedded directly in the data section. A tool like the Dioxus CLI can extract this metadata and post-process these assets.
use manganis::{ImageFormat, Asset, asset, ImageSize, AssetOptions};
// You can collect arbitrary files. Absolute paths are resolved relative to the package root
const _: Asset = asset!("/assets/script.js");
// You can collect images which will be automatically optimized
pub const PNG_ASSET: Asset =
asset!("/assets/image.png");
// Resize the image at compile time to make the assets smaller
pub const RESIZED_PNG_ASSET: Asset =
asset!("/assets/image.png", AssetOptions::image().with_size(ImageSize::Manual { width: 52, height: 52 }));
// Or convert the image at compile time to a web friendly format
pub const AVIF_ASSET: Asset = asset!("/assets/image.png", AssetOptions::image().with_format(ImageFormat::Avif));
option_asset
If you have assets that may not always be bundled, you can fall back gracefully with option_asset!:
use manganis::{Asset, asset, option_asset};
const REQUIRED: Asset = asset!("/assets/style.css");
const OPTIONAL: Option<Asset> = option_asset!("/assets/missing.css");
JavaScript assets
The CLI auto-detects whether each .js asset is an ES module (top-level
import/export or import.meta) or a classic script and processes it
accordingly.
with_minify(true)(default): the file is minified in place. Classic scripts are minified verbatim with their format preserved (no IIFE re-wrapping). ES modules are minified and bundled — local relative imports are inlined into a single ESM file, whilehttp:///https://imports remain as externalimportstatements for the browser to resolve at runtime.with_minify(false): the file is copied byte-for-byte. Use this when shipping pre-built third-party libraries you do not want re-processed.with_static_head(true): appends a<script>tag to the document head pointing at the asset. The CLI emits<script type="module" ...>when the file is detected (or declared) as an ES module, and a classic<script>otherwise.with_preload(true): emits a<link rel="preload" as="script">for the asset.with_module(true): forces the file to be treated as an ES module even when auto-detection would say otherwise. Useful when you author a side-effect-only module without top-levelimport/exportdeclarations. Files named*.mjsare always treated as modules; files named*.cjsare always treated as classic.
use manganis::{asset, Asset, AssetOptions};
// Vendored UMD library: copy verbatim, emitted as a classic <script>.
const SWEETALERT: Asset = asset!(
"/assets/sweetalert2.all.min.js",
AssetOptions::js().with_minify(false).with_static_head(true)
);
// Authored ES module with local imports: auto-detected from the top-level
// `import`/`export`, bundled and minified into a single ESM file, emitted as
// `<script type="module">`.
const APP: Asset = asset!(
"/assets/app.js",
AssetOptions::js().with_static_head(true)
);
Native FFI Bindings
Manganis provides the #[ffi] attribute macro for generating direct FFI bindings between Rust and native platforms (Swift/Kotlin). See the geolocation-native-plugin example for usage.
Dependencies
~1–13MB
~106K SLoC