48 stable releases
3.10.7 | Sep 5, 2024 |
---|---|
3.10.2 | Jul 7, 2024 |
3.10.1 | Jan 22, 2024 |
3.9.2 |
|
0.3.1 |
|
#31 in Images
40,914 downloads per month
Used in 67 crates
(38 directly)
225KB
5K
SLoC
Rust rewrite of LodePNG
This is a pure Rust PNG image decoder and encoder. Allows easy reading and writing of PNG files without any system dependencies.
To use the lodepng crate, add to your Cargo.toml
:
[dependencies]
lodepng = "3.8"
See the API reference for details. Requires Rust 1.64 or later.
Loading image example
There are more examples in the examples/
dir.
let image = lodepng::decode32_file("in.png")?;
returns image of type lodepng::Bitmap<lodepng::RGBA<u8>>
with fields .width
, .height
, and .buffer
(the buffer is a Vec
).
The RGB/RGBA pixel types are from the RGB crate, which you can import separately to use the same pixel struct throughout the program, without casting. But if you want to read the image buffer as bunch of raw bytes, ignoring the RGB(A) pixel structure, use:
[dependencies]
rgb = "0.8"
use rgb::*;
…
let bytes: &[u8] = image.buffer.as_bytes();
Saving image example
lodepng::encode32_file("out.png", &buffer, width, height)?
The RGBA buffer can be a slice of any type, as long as it has 4 bytes per element (e.g. struct RGBA
or [u8; 4]
) and implements the Pod
trait.
Advanced
let mut state = lodepng::Decoder::new();
state.remember_unknown_chunks(true);
match state.decode_file("in.png") {
Ok(lodepng::Image::RGB(image)) => {…}
Ok(lodepng::Image::RGBA(image)) => {…}
Ok(lodepng::Image::RGBA16(image)) => {…}
Ok(lodepng::Image::Grey(image)) => {…}
Ok(_) => {…}
Err(err) => {…}
}
for chunk in state.info_png().unknown_chunks(ChunkPosition::IHDR) {
println!("{:?} = {:?}", chunk.name(), chunk.data());
}
// Color profile (to be used with e.g. LCMS2)
let icc_data = state.get_icc();
See load_image crate for an example how to use lodepng with color profiles.
Upgrading from 2.x
- C FFI still exists, but is no longer ABI-compatible with the original C lodepng due to layout changes in structs.
- Structs use
bool
where appropriate instead of 0/1int
. - Custom zlib callbacks use
io::Write
instead ofmalloc
-ed buffers (remember to usewrite_all
, notwrite
!) ffi::Error
has been renamed toffi::ErrorCode
.- Compression level is set via
set_level()
function instead of individualCompressConfig
fields.
Upgrading from 1.x
CVec
has been replaced with a regularVec
. Delete extra.as_ref()
that the compiler may complain about.LCT_*
constants have been changed toColorType::*
.Chunk
/Chunks
renamed toChunkRef
/ChunksIter
.auto_convert
is a boolean.bitdepth
has a getter/setter.- There is no C any more!
It's a ship of Theseus
This codebase has been derived from the C LodePNG by Lode Vandevenne. It has been converted to Rust using Citrus C to Rust converter, and then significanlty refactored to be more idiomatic Rust. As a result, it's now a different library, with some of the original API.
Dependencies
~0.5–0.8MB
~15K SLoC