#render #sprites #game

limnus-wgpu-window

creating and managing a window with rendering surfaces using winit and wgpu

8 releases

new 0.0.17 Mar 6, 2025
0.0.16 Jan 14, 2025
0.0.12 Dec 3, 2024
0.0.11 Nov 30, 2024

#2672 in Game dev

Download history 249/week @ 2024-11-24 321/week @ 2024-12-01 147/week @ 2024-12-08 31/week @ 2024-12-15 6/week @ 2024-12-22 55/week @ 2024-12-29 172/week @ 2025-01-05 482/week @ 2025-01-12 60/week @ 2025-01-19 8/week @ 2025-01-26 17/week @ 2025-02-02 9/week @ 2025-02-09 25/week @ 2025-02-16 38/week @ 2025-02-23 221/week @ 2025-03-02

297 downloads per month
Used in 15 crates (5 directly)

MIT license

55KB
836 lines

limnus-wgpu-window 🧱

Crates.io Documentation

Limnus WGPU Window is a Rust crate that provides a simple and efficient abstraction for creating and managing a window with rendering surfaces using winit and wgpu. It streamlines the setup of the wgpu device, queue, and surface, handling window resizing and rendering, making it easier to build high-performance graphics applications.

✨ Features

  • Easy Window and Surface Management: Simplifies the creation and configuration of windows and wgpu surfaces using winit.
  • Device and Queue Setup: Automatically initializes the wgpu device and queue with sensible defaults.
  • Responsive Resizing: Handles window resizing events and reconfigures the rendering surface accordingly.
  • Flexible Rendering Pipeline: Provides a render function callback to integrate custom rendering logic seamlessly.
  • Cross-Platform Support: Compatible with major operating systems supported by winit and wgpu.

📦 Installation

Add limnus-wgpu-window to your project’s Cargo.toml:

[dependencies]
limnus-wgpu-window = "0.0.17"

License

This project is licensed under the MIT License - see the LICENSE file for details.

Dependencies

~5–41MB
~669K SLoC