3 releases
new 0.0.12 | Dec 3, 2024 |
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0.0.11 | Nov 30, 2024 |
0.0.10 | Nov 24, 2024 |
#2142 in Game dev
308 downloads per month
Used in 11 crates
(6 directly)
46KB
818 lines
limnus-wgpu-window 🧱
Limnus WGPU Window is a Rust crate that provides a simple and efficient abstraction for creating and managing a window with rendering surfaces using winit and wgpu. It streamlines the setup of the wgpu device, queue, and surface, handling window resizing and rendering, making it easier to build high-performance graphics applications.
✨ Features
- Easy Window and Surface Management: Simplifies the creation and configuration of windows and wgpu surfaces using winit.
- Device and Queue Setup: Automatically initializes the wgpu device and queue with sensible defaults.
- Responsive Resizing: Handles window resizing events and reconfigures the rendering surface accordingly.
- Flexible Rendering Pipeline: Provides a render function callback to integrate custom rendering logic seamlessly.
- Cross-Platform Support: Compatible with major operating systems supported by winit and wgpu.
📦 Installation
Add limnus-wgpu-window to your project’s Cargo.toml:
[dependencies]
limnus-wgpu-window = "0.0.12"
License
This project is licensed under the MIT License - see the LICENSE file for details.
Dependencies
~5–40MB
~650K SLoC