#tileset #block #scroll #blocks #start #collision #component #level-editor


Easy building blocks for Keeshond so you can start making your games sooner

12 breaking releases

0.13.0 Apr 23, 2022
0.11.1 Mar 25, 2022
0.9.0 Dec 25, 2021
0.8.0 Oct 19, 2021
0.2.0 Nov 22, 2020

#456 in Game dev

48 downloads per month
Used in keeshond_editor


14K SLoC

🐶 KEESHOND Treats 🐶


Keeshond Treats is a crate that provides useful components, systems, and other supplemental materials that help you make your games quicker. It includes functionality that might not necessarily be needed by all games, and thus is not part of the core:

  • Graphics:
    • Lerpable and Drawable primitives
    • Animations through Costume dataobject and Actor component
    • Sprite-based text through Text component
    • Tileset dataobject and Tilemaps optimized for large scrolling levels
    • Scrolling through Camera component
  • Logic:
    • Position component
    • Fast object-to-object collision through Collidable component
  • Level Editing:
    • Data-based object definition through Spawnables
    • Level data format and visual level editor


Licensed under either of

at your option.


Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.


~544K SLoC