#component #keeshond #derive #macro #attributes

macro keeshond_derive

Derive macro crate for keeshond

1 unstable release

0.26.0 Apr 6, 2022

#5 in #keeshond

Download history 4/week @ 2024-02-19 23/week @ 2024-02-26 5/week @ 2024-03-04 4/week @ 2024-03-11 7/week @ 2024-03-25 40/week @ 2024-04-01

52 downloads per month
Used in 3 crates

MIT/Apache

7KB
121 lines

Derive macros for Keeshond Game Engine.

Use this to easily derive Component and related traits:

#[derive(Component)]
struct Doggy
{
   // ...
}

You can also use the component attribute on the struct to configure how Component is derived:

#[derive(Component)]
#[component(removal = "fast")]
struct Bunny
{
   // ...
}

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Dependencies

~1.5MB
~34K SLoC