1 unstable release
0.26.0 | Apr 6, 2022 |
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#5 in #keeshond
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Used in 3 crates
7KB
121 lines
Derive macros for Keeshond Game Engine.
Use this to easily derive Component
and related traits:
#[derive(Component)]
struct Doggy
{
// ...
}
You can also use the component
attribute on the struct to configure how Component
is derived:
#[derive(Component)]
#[component(removal = "fast")]
struct Bunny
{
// ...
}
License
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~1.5MB
~35K SLoC