16 unstable releases (3 breaking)
0.4.0 | Jul 27, 2023 |
---|---|
0.3.0 | Oct 21, 2022 |
0.2.2 | Dec 14, 2021 |
0.1.10 | Aug 13, 2020 |
0.1.8 | Jul 31, 2020 |
#4 in #hobo
Used in 4 crates
(2 directly)
21KB
408 lines
hobo
hobo is an opinionated, batteries-included Rust frontend framework. Works on stable Rust.
STILL WIP although used in production by GR Digital.
Check out the Book!
Notable features:
- no virtual DOM - html elements are just components added to entities and can be accessed directly via
web_sys::HtmlElement
- no Model-View-Update (aka Elm architecture) - state management is manual, usually via Entity-Component relations
- no HTML macros - just Rust functions
- built-in macro-based styling, kind of like CSS-in-JS except it's just Rust
- reactivity support via futures-signals
- Entity-Component based approach allowing flexible state propagation and cohesion between elements without coupling or a need for global store or state
Sneak peek:
pub use hobo::{
prelude::*,
create as e,
signals::signal::{Mutable, SignalExt}
};
fn counter() -> impl hobo::AsElement {
let counter = Mutable::new(0);
e::div()
.class((
css::display!(flex),
css::flex_direction!(column),
css::width!(400 px),
))
.child(e::div()
.text_signal(counter.signal().map(|value| {
format!("Counter value is: {value}")
}))
)
.child(e::button()
.text("increment")
.on_click(move |_| *counter.lock_mut() += 1)
)
}
Dependencies
~3.5MB
~67K SLoC