|0.2.0||Dec 10, 2019|
|0.1.1||Nov 29, 2019|
#115 in #opengl
This is a simple graphics math library I started working on for the following reasons:
- My own use,
- My own education,
- My own entertainment.
It's got very few bells and whistles, and all of it is based inextricably on 32-bit floating point. It's being developed alongside several personal projects and is very unstable; expect many breaking changes!
- Two, three, and four-dimensional vectors and square matrices, with a pretty complete set of operators!
- Quaternions, for rotation and whatever else they might be useful for!
- A unified angle representation to do away with radians-vs-degrees confusion!
- Assorted tranformation and projection utilities!
- Some documentation!
- Some unit tests!
f32-based graphics math library.
Includes two, three, and four-dimensional real vectors and matrices, quaternions, and assorted utilities for transformations and projections.