|0.3.0||Oct 9, 2020|
|0.2.6||May 11, 2020|
|0.2.5||Nov 30, 2019|
|0.2.4||Sep 5, 2019|
|0.1.0||Oct 30, 2018|
#185 in Game dev
5,717 downloads per month
Used in 39 crates (2 directly)
This library is minimal event based abstraction for working with gamepads. If
you are looking for something more hight level, take a look at
On Linux, GilRs read (and write, in case of force feedback) directly from
/dev/input/event* file. This mean that user have to have read and
write access to this file. On most distros it shouldn't be a problem, but if
it is, you will have to create udev rule.
To build GilRs, you will need pkg-config and libudev .pc file. On some
distributions this file is packaged in separate archive (for example
libudev-dev in Debian).
This project is licensed under the terms of both the Apache License (Version 2.0) and the MIT license. See LICENSE-APACHE and LICENSE-MIT for details.