|0.2.2||Apr 6, 2019|
|0.2.1||Feb 25, 2019|
|0.2.0||Feb 21, 2019|
|0.1.0||Oct 30, 2018|
#94 in Game development
316 downloads per month
Used in 3 crates (2 directly)
This library is minimal event based abstraction for working with gamepads. If
you are looking for something more hight level, take a look at
On Linux, GilRs read (and write, in case of force feedback) directly from
/dev/input/event* file. This mean that user have to have read and
write access to this file. On most distros it shouldn't be a problem, but if
it is, you will have to create udev rule.
To build GilRs, you will need pkg-config and libudev .pc file. On some
distributions this file is packaged in separate archive (for example
libudev-dev in Debian).
This project is licensed under the terms of both the Apache License (Version 2.0) and the MIT license. See LICENSE-APACHE and LICENSE-MIT for details.