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0.1.0 Sep 15, 2019

#301 in Programming languages

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GameShell - Practical shell for Rust integration

Latest Version docs.rs

GameShell is a fast interpreter for integration into Rust applications. It combines the features of lisp and bash so it can be practical.

Language

GameShell is a language that is very simple, its basic form is the following:

command argument-1 argument-2 ...

It splits all commands by line and all arguments by whitespace.

We can nest commands by using parentheses:

command-1 (command-2 argument-1 argument-2) argument-3

If we want, we can also run these on multiple lines

command-1 (
    command-2 argument-1 argument-2
) argument-3

When there are no more ()-nestings, the next newline will complete a command.

Strings

Literal strings are made by using the built-in # command:

print (#This is a literal string)

What is a command?

A command is a function that looks like this:

 fn handler(context: &mut Context, args: &[Type]) -> Result<String, String> {
    ...
 }

You provide the context and GameShell will provide the args list. You can then do whatever you want inside the handler. If the handler returns Ok, that result can be used as an argument to another command, if it returns Err, any nested computation is cancelled.

Commands are tied to a Command Matcher (cmdmat for short). You register a command matcher to a handler:

eval.register((&[("command", None)], handler)).unwrap();

This matches the command command with 0 arguments. The None is a so-called Decider, it will parse any arguments given to command, and decide whether the invocation is valid or not.

Please see the predicates module documentation for more details and examples.

Features

  • Regex command search - Using ? as a command, returns a list of registered commands that match a regex
  • Literal strings - Using the # pseudo-command.
  • Command nesting - a (b (c d))
  • Command handlers - Commands call into Rust code.
  • Stack overflow protection for nested calls - Aborts a command if the nesting has exceeded a certain treshold (can be customized).
  • Custom command validators/classifiers (deciders)
  • Input limiting - Limit the amount of characters a command can consist of.

Dependencies

~2.5–4.5MB
~80K SLoC