#grass #bevy #instancing #rendering #gamedev #bevy-plugin #render

frosty_grass

A bevy plugin for rendering grass on 3D meshes using GPU instancing

1 unstable release

0.0.1 Jan 31, 2024

#9 in #grass

MIT/Apache

1.5MB
395 lines

Frosty Grass

Frosty Grass

Frosty Grass is a Rust crate that provides a simple plugin for the Bevy game engine. The plugin renders simple grass on top of 3D meshes using GPU instancing.

Features

  • GPU Instancing: Leverage the power of GPU instancing for efficient rendering of a large number of grass instances.
  • Integration with Bevy: Seamlessly integrate the grass renderer into your Bevy project with minimal setup.

Planned Features

  • Sampling grass properties from image maps
    • color
    • height
    • density

Examples

  • Run cargo run --example grass_field to see an example of randomly generated terrain covered in grass. Use WASD to move around, QE to turn, and SPACE SHIFT to go up and down.

License

This crate is licensed under the MIT OR Apache-2.0 licenses

Contributing

I welcome contributions! If you find any issues or have ideas for improvements, please open an issue or submit a pull request.


Dependencies

~45–82MB
~1.5M SLoC