7 releases
0.2.6 | Mar 13, 2024 |
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0.2.5 | Mar 12, 2024 |
#226 in Graphics APIs
176 downloads per month
Used in ffgl-glium
14MB
35K
SLoC
Contains (static library, 2.5MB) glew32s.lib, (ar library, 1.5MB) FFGLSDK/Common/opengl/lib/GLAUX.LIB, (DOS exe, 540KB) FreeFrameDelphiHost.exe, (Windows DLL, 715KB) FFGLSDK/Common/opengl/lib/opengl32.dll, (static library, 1MB) 1libpng16d.a, (static library, 635KB) libpng16_static.lib and 40 more.
FFGL in Rust
FFGL (Resolume & VDMX plugin) framework for rust.
Support
- ! Currently Macos only
- Wouldn't require too much to get working on windows, someone just needs to test and create the build script
- FFGL 2 (resolume)
- VDMX 5
Please get in contact with me at dev@edt.nz if you have any questions!
Functionality
- Logging inside resolume
- Handy scripts to build and run inside resolume
- Example ISF plugin
- Give an input ISF file and output an FFGL plugin
- Quicker than using Wire for basic ISF shaders
- Buildtime error for invalid ISF code
- GLSL translation
Usage
ISF Example
The following command will take an ISF file, compile it to a plugin and deploy it to the system plugin folder. It is a good example of the steps required to make a plugin work.
example_isf/deploy_isf.sh <isf_file>
There also a bulk version of the script that will deploy all the ISF files in the example_isf folder and some from the system ISF directory.
example_isf/bulk_deploy_isf.sh
Commands
Deploy
Once a plugin has been built, it needs to be deployed to the system FFGL directory. On macos, it needs to be packaged as a 'Bundle' (A fancy folder).
deploy_bundle.sh <output_lib_name>
Run
./resolume.sh
or
./vdmx.sh
Change log level
I have integrated tracing into the plugin. To change the log level you can set the RUST_LOG
environment variable. For example to set the log level to trace you can run
RUST_LOG=trace ./resolume.sh
Extending
ffgl-core
You can create your own plugin from scratch by either using the SimpleFFGLInstance trait, or implement both the FFGLHandler and FFGLInstance traits.
You must call the ffgl_handler!() macro to associate your plugin with the correct entry points.
ffgl-glium
Use this to create a glium instance while inside an ffgl plugin
ffgl-isf
Use this to create an isf plugin. Needs more work to be modular.
Future work
- Get working on Windows
- Embed any linked photos into the dylib along with the ISf source
- Handle multiple passes ✔️
- Label inputs
- String inputs
Aims
I want a simple wrapper to make plugins for VJ programs such as resolume and present the user a basic GL context that can be used however you want for fun &advanced FX/Sources. This could be a good starting point for other connections (Connect to a touchdesigner instance that can automatically pause and swap between COMPs)
Dependencies
~6–9MB
~154K SLoC