#n64 #graphics #rendering #fast3d #gbi

fast3d-glium-renderer

Glium renderer for fast3d-rs

8 releases

0.5.0 Sep 28, 2023
0.4.4 Jul 18, 2023
0.3.1 Jul 4, 2023

#915 in Graphics APIs

Custom license

215KB
5.5K SLoC

fast3d-rs

fast3d-rs is a library written in Rust for rendering N64 graphics API commands.

Features

  • F3DEX2 microcode supported (more coming)
  • WGPU rendering
  • OpenGL rendering

How to Use

Add this library to your project and one of the following renderers: fast3d-wgpu-renderer or fast3d-glium-renderer.

The library consists of three main components:

  • RCP - This represents the N64 RCP and provides a reset and a process_dl method.
  • RenderData - This is given to the RCP run command that collects draw data and textures for rendering with different renderers.
  • WgpuRenderer - This is a renderer that can be used to render data produced
  • GliumRenderer - This is a renderer that can be used to render data produced

Check out the examples folder for some examples of how to use the library.

Looking for a solution that includes this, windowing, audio and controller input? Check out Helix!.

Community

Dependencies

~14–28MB
~433K SLoC