3 releases
0.1.2 | May 31, 2024 |
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0.1.1 | May 31, 2024 |
0.1.0 | May 31, 2024 |
#491 in #structure
Used in egui_xml
19KB
343 lines
load_layout!
macro for loading layout from XML for egui
The load_layout!
macro allows for loading layout configurations from XML for use with the egui GUI framework. It takes an XML representation of the layout structure and generates Rust code to construct the layout within an egui UI.
Example
use eframe::egui;
use egui::{Rounding, Ui};
use egui_xml::load_layout;
struct MyApp;
fn color_background(ui: &mut Ui, color: egui::Color32) {
ui.painter()
.rect_filled(ui.available_rect_before_wrap(), Rounding::same(5.0), color);
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
load_layout!(
<Strip direction="west">
<Panel size="relative" value="0.3">
color_background(ui, egui::Color32::from_rgb(0, 0, 255));
</Panel>
<Panel size="remainder">
<Strip direction="north">
<Panel size="relative" value="0.3">
color_background(ui, egui::Color32::from_rgb(0, 255, 255));
</Panel>
<Panel size="remainder">
color_background(ui, egui::Color32::from_rgb(255, 0, 255));
</Panel>
</Strip>
</Panel>
</Strip>
);
});
}
}
Dependencies
~1.5–2.1MB
~40K SLoC