1 unstable release
0.1.0 | Oct 2, 2024 |
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#45 in #automated
30KB
701 lines
WARNING: Not yet ready for serious use, everything subject to change
A cross-platform, engine/format/language-agnostic, automated asset pipeline for games. Bring your own asset compilers!
- Offline asset transformations (authoring format -> runtime format)
- Automatic parallelized builds
- Output to standard or custom formats
- Asset dependencies
- Move/rename assets without breaking dependencies
Roadmap
- Artist-friendly GUI wrapper
- Source file change tracking to only rebuild what's necessary
- Watch mode: Detect changes and automatically rebuild assets
- Tool servers: Reuse heavyweight tool processes to build multiple assets (e.g. Blender + xmlrpc)
Dependencies
~14–26MB
~385K SLoC