3 releases

0.0.2 Feb 17, 2024
0.0.1 Feb 16, 2024
0.0.0 Feb 5, 2023

#738 in Game dev

24 downloads per month
Used in rafx

MIT/Apache

400KB
7K SLoC

Hydrate

Hydrate is an asset pipeline and game data authoring framework.

Take a Quick Tour

Documentation

Screenshot of Hydrate Editor

Running the Demo

git clone https://github.com/aclysma/hydrate.git
cd hydrate/demo-editor
cargo run
After it launches, click build in the bottom right and close the editor
cd ../demo-game
cargo run

Project Status

This project should be considered experimental and unsupported. My primary goal in open-sourcing this project is to share ideas. I would love to see other projects learn from this project and make something even better.

I will happily discuss the high-level design decisions for this project and rationale for choosing certain tradeoffs, but I probably won't be able to devote much time to support. I might arbitrarily not take a PR simply because it is not a feature I'm personally interested in.

The demo code in this repository and rafx's usage of this crate are the best examples to look at for how hydrate works. (see the use-hydrate) branch

License

Licensed under either of

at your option.

Upstream Dependencies

Fonts in this repository from upstream sources may have their own license, usually OFL

Some dependencies may be licensed under other terms. These licenses include "ISC", "CC0-1.0", "BSD-2-Clause", "BSD-3-Clause", and "Zlib". This is validated on a best-effort basis in every CI run using cargo-deny.

Acknowledgements

Hydrate is inspired by Distill and borrows many of the ideas from that project.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

See LICENSE-APACHE and LICENSE-MIT.

Dependencies

~0–18MB
~279K SLoC