1 unstable release
| 0.1.0 | Apr 14, 2020 |
|---|
#966 in Games
67KB
1.5K
SLoC
Connect 4 like games in rust
AI
A lot of the AI stuff is based off this http://blog.gamesolver.org/solving-connect-four/01-introduction/
/api/
/api/refresh
- takes in:
- jwt token from authentication header
- returns:
-
comms Refresh object with new valid JWT token
/api/signin/u/p
- takes in:
-
username from api path u -
password from api path p - returns:
-
comms Signin object with new JWT token
/api/creategame
- takes in:
-
jwt token from authentication header -
lib game object from the request body - returns:
-
comms GameDataResponse
/api/playmove
- takes in:
-
jwt token from authentication header -
comms PlayMove object from the request body -
has the room id in it -
has the column in it -
has the lib chip description in it - returns:
-
comms GameDataResponse
/api/getgame/id
- takes in:
-
jwt token from authentication header -
game id from the api path - returns:
-
comms GameDataResponse
/api/joingame/id
- takes in:
-
jwt token from authenticaion header -
game id from the api path -
a vector of players to register from the body - returns:
-
a vector of possible player numbers, if the server failed to register a player it will have None as the player number in the repsonse
/api/allgames/past
- takes in:
-
jwt token from authenticaion header with username in it - returns:
-
a possibly empty vector of comms GameData that all have username in the users list and a game state not Ongoing
(note that this endpoint doesnt work yet because the backend prevents you from ever winning a game)
/api/allgames/ongoing
- takes in:
-
jwt token from authenticaion header with username in it - returns:
-
a possibly empty vector of comms GameData that all have username in the users list and a game state Ongoing
Dependencies
~38–51MB
~1M SLoC