2 releases
Uses old Rust 2015
0.1.1 | Jan 27, 2018 |
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0.1.0 | Jan 27, 2018 |
#1868 in Game dev
17KB
369 lines
Clipping
Efficient clipping of arbitrary polygons using the Greiner-Hormann algorithm. This implementation is based on this one : https://github.com/helderco/univ-polyclip
Usage
Cargo.toml :
clipping = "0.1.0"
main.rs :
extern crate clipping;
use clipping::CPolygon;
fn main() {
// two polygons
let poly_a: Vec<[f64; 2]> = vec![[40., 34.], [200., 66.], [106., 80.], [120., 175.]];
let poly_b = vec![[133., 120.], [80., 146.], [26., 106.], [40., 90.], [0., 53.], [80., 66.], [146., 0.]];
// Get the clipping polygons
let mut cp_a = CPolygon::from_vec(&poly_a);
let mut cp_b = CPolygon::from_vec(&poly_b);
// clip operation (intersection, union, difference)
let cp_ab = cp_a.intersection(&mut cp_b);
// handle the new polygons
for poly_c in cp_ab{
println!("Cliped polygon : {:?}", poly_c);
}
}
Dependencies
~8.5MB
~175K SLoC