#serialization

nightly bve

Remaking OpenBVE using a modern architecture, using Unity and Rust

2 releases

0.0.1 Mar 9, 2020
0.0.0-Placeholder Sep 13, 2019

#500 in #simulation


Used in bve-native

MPL-2.0 license

195KB
5.5K SLoC

Implementation of the high performance runtime logic for the game BVE-Reborn.


bve-rs

Core rust library for BVE-Reborn.

Dependencies

~17MB
~361K SLoC