#bve #serialization #simulation

nightly bve

Remaking OpenBVE using a modern architecture, using Unity and Rust

2 releases

✓ Uses Rust 2018 edition

0.0.1 Mar 9, 2020
0.0.0-Placeholder Sep 13, 2019

#41 in Data formats


Used in bve-native

MPL-2.0 license

195KB
5.5K SLoC

Razor 5.5K SLoC // 0.1% comments Rust 102 SLoC // 0.0% comments

bve-rs

Core rust library for BVE-Reborn.


lib.rs:

Implementation of the high performance runtime logic for the game BVE-Reborn.

Dependencies

~12MB
~287K SLoC