|0.4.0||Jul 18, 2023|
|0.3.0||Jul 13, 2023|
#785 in Game dev
24 downloads per month
Used in bevy_bones3
A handler for the automatic loading and unloading of chunks based on world anchors.
Please see here for more information.
Contains systems and components that are useful for generating parts of an infinite voxel world on demand as chunks load.
This module also handles the automatic loading and unloading of chunks within a voxel world based off a given chunk anchor's position and effect radius.
This module requires the
world_gen feature to use.