3 unstable releases
0.3.1 | Oct 11, 2022 |
---|---|
0.3.0 | Oct 11, 2022 |
0.1.0 | Oct 8, 2022 |
#1818 in Game dev
125KB
272 lines
Blue Engine ImGUI plugin
This is a plugin that adds ImGUI support to the Blue Engine.
Getting started
To get started, create a new struct that will contain your GUI code. For our example:
struct Counter {
count: u16
}
Then We'll implement the Gui
trait of the plugin:
impl Gui for MyGUI {
// This is the starting point for your UI code, it passes almost all variables of the engine as well
fn update(
// for accessing the values
&mut self,
// We can add underscore to ones we don't use, so they won't emit warnings
_window: &mut blue_engine::Window,
_renderer: &mut blue_engine::Renderer,
_objects: &mut std::collections::HashMap<&'static str, blue_engine::Object>,
_camera: &mut blue_engine::Camera,
_input: &blue_engine::InputHelper,
_plugin_data_storage: &mut std::collections::HashMap<&'static str, Box<dyn std::any::Any>>,
ui: &blue_engine_imgui::winit::Ui,
) {
/* Your UI code goes here */
}
}
And finally your ImGUI code:
// Create a new imgui window to contain the UI
gui::Window::new("Counter Window").build(ui, || {
// Add a text to display the counter
ui.text(format!("The count is at: {}", self.count));
// + 1 per click
if ui.button("Add 1") {
self.count += 1;
}
});
One more steps is left to be done to have the plugin working. We need to initialize the plugin before update loop:
let gui_context = blue_engine_imgui::ImGUI::new(&engine.window, &mut engine.renderer, Box::new(MyGui {count: 0}));
This will essentially initializes the imgui and create things required to run the plugin. The engine will then run it twice, once before everything else to fetch all inputs and events, and then during render, so that it displays the GUI. And all that's left, is to add the plugin to the engine:
engine.plugins.push(Box::new(gui_context));
Congrats now you have a working GUI!
Style Block
The guide will come soon, it's cool I promise!
Examples
Check the examples folder for potential UIs and as template for your new projects.
Dependency justification
blue_engine
: Used obiously for exporting some components and struct declrations required to design the APIimgui-wgpu
: Used to assist in applying ImGUI to wgpu graphics backend. Which is same graphics backend used in Blue Engine.imgui-winit-support
: Support for Winit windowing. Which is same windowing system used in Blue Engine.imgui
: The imgui itself, required to obtain components and declrations for api design.
Dependencies
~25–58MB
~1M SLoC