#bevyhub #game-ai #behavior

bevyhub_template

An example workflow for publishing Bevy apps and scenes to Bevyhub

2 releases

new 0.0.1-rc.2 Dec 18, 2024
0.0.1-rc.1 Dec 9, 2024

#269 in Robotics

Download history 162/week @ 2024-12-09

162 downloads per month

MIT/Apache

78KB

Bevyhub Template

A demonstration of the workflow for publishing Bevy apps and scenes to bevyhub.

Optimization table

Based on Bevy's internal optimizations, commands used with the base_app example, measured on 13/09/24 with bevy@0.14.2 and bevyhub@0.0.6-rc.4.

Command size Notes
cargo build --release 46.65 MB
cargo build --release && wasm-opt -Oz 26.11 MB About half
cargo build --profile wasm-release 46.65 MB No measurable difference
cargo build --profile wasm-release && wasm-opt -Oz 46.65 MB No measurable difference

Getting started

Running cargo run won't do much, the app is a blank canvas 🖌️

  1. Export scenes: cargo run --bin export_scenes
  2. Run the app: cargo run scenes/my_base_scene.json scenes/my_beautiful_scene.json

Deploying Apps

Bevyhub currently does not host apps, the simplest approach is to deploy to Github Pages and link to that. Because Bevy apps can be several megabytes at least, I recommend creating a new repo just for releases so it doesn't clog up your codebase repo.

For cross-repo deployment you will need to generate a Personal Access Token and place it in your github secrets.

# setup repo
gh auth login
gh repo create my-releases --public --confirm
gh repo clone my-releases
cd my-releases
# initial commit
echo "# My GitHub Pages Site" > README.md
echo "<div>hello world</div>" > index.html
git add .
git commit -m "Initial commit with README"
git push origin main

Dependencies

~31–43MB
~701K SLoC